Portal 2

Portal 2

1,328 ratings
Nullpoint Crisis [Custom Portals & PortalGun]
7
2
4
2
3
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
279.047 MB
22 Dec, 2023 @ 6:00am
8 Feb @ 12:23pm
7 Change Notes ( view )

Subscribe to download
Nullpoint Crisis [Custom Portals & PortalGun]

Description
Attention, test subjects!
A dire emergency has befallen the Aperture Science research facility. The "Aperture Zero Point Energy Harvester", an experimental device of immense power, has reached critical instability threatening to destroy the entire complex.
Can you avert the meltdown and save Aperture Science?

Note:
If your game is not 1080p, use this command
script resizeHud(width, height) // Example: script resizeHud(3840, 2160)
To resize the custom crosshair.


If you are missing crosshair on other maps because you didn't finish this map or for other reasons - enter the next command:
hud_quickinfo 1


About map:
In response to this peril, the facility's automated safety systems have sprung into action, deploying an emergency neutralization protocol. Your path to salvation—or perhaps destruction—lies through reserve test chambers, offering a perilous detour through the auxiliary sections that snake towards the heart of the chaos.
Visually, the locations are designed in a gloomy Underground style - dilapidated structures, rusty mechanisms, abundant mosses and vegetation. The main colors are dark shades of red and orange. The deeper the underground, the more saturated the crimson fog with energy discharges.

Over an hour of intriguing gameplay and puzzles across dilapidated test chambers. Will you stabilize the core and save Aperture Science, or has the facility finally met its doom?

Key Features of Nullpoint Crisis:
  • A Five-Part Story on a Single Map: Experience a seamlessly woven narrative spanning five distinct sections, each advancing the plot toward its thrilling conclusion.
  • Custom Voice Acting and sound design: To heighten the immersive experience.
  • Custom Music: Each chamber echoes with its own soundtrack, specially to enhance the mood.
  • Custom PortalGun, Portal Colors and Crosshair: Wield a unique portalgun model, and step into complete puzzles with portals that in distinctive ghostly pale purple and green portals. Their distinct colors contrast with the gloom of decaying tests.
  • Intriguing Puzzles: Engage with thoughtfully designed puzzles that challenge your intellect and reward your creativity.
  • Unique Atmosphere: Immerse yourself in an environment that perfectly balances the familiar with the novel, ensuring an atmospheric adventure that's both nostalgic and groundbreaking.
  • EasterEggs: There are more than 20 Easter eggs on the map

Credits:
Created in just 2.5 months by CropFactor team, Nullpoint Crisis required many compromises to fit the ambitious vision, pushing Portal 2 mapping to its limits. But the team persevered to deliver this expansive, narrative-driven test of skill.

CropFactor Team:
laVashik
Principal Creator
Lica/Red moth
Level Designer
RizGBlue
Audio Sorcerer
Lirika
Composer
Electrodynamite12
Particle Designer

Playtesters:
OzxyBox
᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌Disko
᠌᠌ ᠌᠌ ᠌᠌Rosemary Webs
᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌Mazarine
Viflame
Progressbar 95
᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌Damnkrat
September 377
RizGBlie
᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ER
Electrodynamite12
᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌ ᠌᠌Red Moth

Additional credits:
Lamar11
Multiportals
November
Vallachan
MrRogers
AdaG
MatAnim
Infra

Other:
Don't miss out on this exciting journey. Download Nullpoint Crisis (One of the most unique map) today and experience the ultimate test of skill and intellect! After completing the map, we encourage you to leave a comment sharing your thoughts and feedback. Your input helps us improve and create even better maps in the future.

Thank you for playing!
P.s. The map is heavily inspired by Repercussions
129 Comments
FE4R 22 Jul @ 11:32am 
For some reason I can't interact with anything... Not even buttons making this impossible to play. Looks great tho
Rocker 1 Jul @ 10:50am 
if you play this map two times while keeping portal 2 running some door will be pre opened
Rocker 1 Jul @ 10:49am 
there's a ghost in this map
laVashik  [author] 3 Jun @ 7:10am 
Thanks for playing, guys!
Blue1013 21 May @ 6:47pm 
Honestly, would love a longer campaign split across multiple maps for this project. what you guys have done here is really impressive tho, i feel like you'd only need like 3 separate maps to make a decently long campaign. its sad that repercussions got canned, but its cool that someone in the community could make a map in it's style!:steamthumbsup:
manchild 14 May @ 1:14am 
part 2:
One huge gripe I had with this map though was clarity of purpose. Often I was like "where does this wire lead" I dislike the use of wires instead of the Lines used by normal levels. It can be confusing, especially when around the corner. As well in the last sequence I ran around for a awhile not knowing I had to jump around the debris.

I would've done more playtesting, otherwise very good and I hope to see more 8/10.
manchild 14 May @ 1:14am 
its ok the puzzles aren't really hard and the o u rly die in the end was kind of lame. it has nice atmosphere. i like the robot voice rather than how often portal maps with voice acting want to do the "heckin quirky chungus" type characters all the time (HE JUST HAS TO SAY THE FUNNY QUIP GUYS!!!) which I hate with a passion and ruins mood and theme of portal.

its very much in tone with the first game though sometimes the easter eggs can be a bit distracting i thought. if you emancipate the plushy you get a secret btw. i like like this "mappack", it is very surprising how much they fit within one map though. this map does clearly have a lot of borrowed assets but they were used well.
it honestly kind of reminds me of Portal Still Alive if it were taken from the old aperture.
Chester Copperpot 17 Mar @ 6:49pm 
Incredibly well designed, the puzzles were excellent, the level design masterful, the sounds and particles were delicious, and my oh my that is a gorgeous portal gun design. Well done all!
laVashik  [author] 8 Feb @ 3:34am 
Thanks for playing, aaaand yes, we know about the skip in the core location :p2aperture:
Muzozavr 4 Feb @ 12:31pm 
Update: finished. Upon replay, all of the puzzles felt A LOT easier simply because I knew where everything was -- the "it's like playing a beautiful, but mildly obtuse point-and-click adventure with pixel hunting" feeling remains. Atmosphere too epic to ignore, but DAMN did I spend a lot of time finding my way around yesterday haha.

This time I was able to skip a lot of the final area with a far-away portal shot and didn't need to press a lot of the buttons and such, getting to the near-ending place where I got stuck yesterday even quicker. Thought maybe this was for some alternate ending, but no, alt ending is only unlocked after one map completion and is rather *different* according to videos. :P It was for regular sequence, I just skipped a bunch of stuff.