Portal 2

Portal 2

Nullpoint Crisis [Custom Portals & PortalGun]
129 Comments
FE4R 22 Jul @ 11:32am 
For some reason I can't interact with anything... Not even buttons making this impossible to play. Looks great tho
Rocker 1 Jul @ 10:50am 
if you play this map two times while keeping portal 2 running some door will be pre opened
Rocker 1 Jul @ 10:49am 
there's a ghost in this map
laVashik  [author] 3 Jun @ 7:10am 
Thanks for playing, guys!
Blue1013 21 May @ 6:47pm 
Honestly, would love a longer campaign split across multiple maps for this project. what you guys have done here is really impressive tho, i feel like you'd only need like 3 separate maps to make a decently long campaign. its sad that repercussions got canned, but its cool that someone in the community could make a map in it's style!:steamthumbsup:
po 14 May @ 1:14am 
part 2:
One huge gripe I had with this map though was clarity of purpose. Often I was like "where does this wire lead" I dislike the use of wires instead of the Lines used by normal levels. It can be confusing, especially when around the corner. As well in the last sequence I ran around for a awhile not knowing I had to jump around the debris.

I would've done more playtesting, otherwise very good and I hope to see more 8/10.
po 14 May @ 1:14am 
its ok the puzzles aren't really hard and the o u rly die in the end was kind of lame. it has nice atmosphere. i like the robot voice rather than how often portal maps with voice acting want to do the "heckin quirky chungus" type characters all the time (HE JUST HAS TO SAY THE FUNNY QUIP GUYS!!!) which I hate with a passion and ruins mood and theme of portal.

its very much in tone with the first game though sometimes the easter eggs can be a bit distracting i thought. if you emancipate the plushy you get a secret btw. i like like this "mappack", it is very surprising how much they fit within one map though. this map does clearly have a lot of borrowed assets but they were used well.
it honestly kind of reminds me of Portal Still Alive if it were taken from the old aperture.
Chester Copperpot 17 Mar @ 6:49pm 
Incredibly well designed, the puzzles were excellent, the level design masterful, the sounds and particles were delicious, and my oh my that is a gorgeous portal gun design. Well done all!
laVashik  [author] 8 Feb @ 3:34am 
Thanks for playing, aaaand yes, we know about the skip in the core location :p2aperture:
Muzozavr 4 Feb @ 12:31pm 
Update: finished. Upon replay, all of the puzzles felt A LOT easier simply because I knew where everything was -- the "it's like playing a beautiful, but mildly obtuse point-and-click adventure with pixel hunting" feeling remains. Atmosphere too epic to ignore, but DAMN did I spend a lot of time finding my way around yesterday haha.

This time I was able to skip a lot of the final area with a far-away portal shot and didn't need to press a lot of the buttons and such, getting to the near-ending place where I got stuck yesterday even quicker. Thought maybe this was for some alternate ending, but no, alt ending is only unlocked after one map completion and is rather *different* according to videos. :P It was for regular sequence, I just skipped a bunch of stuff.
Muzozavr 3 Feb @ 1:34pm 
One of the most beautiful things I've ever seen... but finding your way around can be a nightmare. I'll actually have to replay this because I got to the final part where I see the core, hopped around a bit too much and got stuck -- that door with the green strip sure looked like a plausible continuation... and I almost broke the second test, but invisible walls near exit elevator got in the way. :P

Huge atmosphere, though. Music and lighting are top notch for sure.
CrowGamer 1 Feb @ 9:46am 
Хороший мод/карта, потенциал есть, сделать бы как отдельный полноценный мод и доработать сюжет, и другие составляющие и будет на ровне как Portal Stories Mel.
ivan.davidenko 4 Sep, 2024 @ 8:53am 
The sad ending blew my mind!!!!:steamhappy:
laVashik  [author] 23 Aug, 2024 @ 11:04am 
No, that's sick :lunar2019coolpig:
Singularity 23 Aug, 2024 @ 10:55am 
that's suck...
:50sturret:
laVashik  [author] 20 Aug, 2024 @ 9:10am 
Why not? :P
Alex 20 Aug, 2024 @ 8:18am 
I have 1 question after beating this map: "Why the f### is the Zero Point Energy Extractor a massive ball of static trapped inside an enrichment sphere?"
zigzagtenniscoe 28 Jul, 2024 @ 4:58am 
About images, yeah, I could've perhaps to pace the article a bit, but I had also already recorded (and edited) a blindrun. It's a decent amount of work doing these reviews/blindruns as it is (and this was actually played first by me 7ish months ago, and I've got a LOT more chambers to do this for). I'd much rather just... play the game, but a part of me really wants to share feedback. I know how valuable it can be for the authors and even for other people, so I do it anyway.
The article wasn't meant to be a super-pretty presentation, just a way to get my thoughts across without completely flooding the comments section (which... I sort of did, anyway xD)

Unless there was something you didn't understand in my review? If it's to clarify something I'd be happy to add images, though I feel like my blindrun serves that purpose somewhat, at least partially. I appreciate the input though.
Kolenval 27 Jul, 2024 @ 9:26am 
я овегел
от этова
laVashik  [author] 27 Jul, 2024 @ 7:04am 
Hey, zigzagtenniscoe, thank you so much for your review (or rather, article) about our map! It was really interesting to read. :p2orange:

As for "splitting the map into several parts" - that’s too simple and not very interesting, haha. Also, it would double the overall map size because custom content gets duplicated.
In fact, we originally had the idea to create something like a "mini-mod" within a single map! I spent an enormous amount of time optimizing the map to make it work...

Regarding your article - imho, it could use some images. :p2blue:
zigzagtenniscoe 27 Jul, 2024 @ 5:15am 
Upon a replay I noticed a couple things I didn't mention in my initial review:
-In the first chamber that "sneaky portal surface" I complained about is actually highlighted quite nicely through the glass pane when you spawn the laser cube. It's merely simple logic from there to figure out you should be able to see it from the platform to the right of that one, especially on a lower area. So my missing that is at least partially my fault.
-How the ending trains you for the key piece at the very end, requiring you to pick up the fallen lever and reattach it before taking the ride down is actually very good design, and that's something I didn't quite make the connection to before.
zigzagtenniscoe 27 Jul, 2024 @ 5:14am 
-The flashing lights that serve as hints/attention drawers fit within the environment perfectly, what with the power fluctuations being a natural part of the setting. In this vein old, worn out handles being ejected from their bases isn't inconceivable given all the tremors.
zigzagtenniscoe 21 Jul, 2024 @ 2:37am 
Thoughts with blindrun and SPOILERS! [telegra.ph]

TLDR: Cool concept, very adventurous, love the combination of the dim red lighting and unique assets with the Underground style, everything's well-laid out at least as far as aesthetic pleasantness is concerned. The puzzles weren't bad, but I've played better. There's a surface that's not immediately obvious to see but very important in the first test, as well as an unnecessarily marked surface that feels somewhat like a red herring unless I skipped an intended step. The important wires in the second test that denote connections between elements don't really stand out from the unimportant ones until you activate such connections. They were all more or less easy for me, but still fun for the most part.
zigzagtenniscoe 21 Jul, 2024 @ 2:36am 
It was cool traversing my way through the end but it took me way too long to find the important piece to put an end to it all that was right in front of me. It sticks out like a sore thumb honestly so it's really my fault and not yours that I didn't realize what was missing and where it was earlier. :P

1st test ratings:
Difficulty: 3.75/10
Enjoyed: 6.75/10

2nd test ratings:
Difficulty: 3.25/10
Enjoyed: 7/10

3rd test ratings:
Difficulty: 3.5/10
Enjoyed: 7.25/10

End:
Difficulty: 6/10 (only a personal score, I was actually just really dumb)
Enjoyed: 7/10

Overall:
Difficulty: 4/10
Enjoyed: 7.5/10

The overall scores aren't taken as an average of the puzzles/end -- the aesthetics, concept, and overall vibe factor into this.
EndOfPortal 11 Jun, 2024 @ 2:54pm 
It was an adventure with good challenges and an impressive design. :steamthumbsup::steamthumbsup:
PrinceChifuyuTheDark 18 Apr, 2024 @ 6:54pm 
And after stabilizing the core, I'm waiting for a map which the player escapes the old facility (at least 10 parts)
E L Y T R O N 13 Apr, 2024 @ 12:34pm 
Hi laVashik! I submitted Nullpoint crisis to ngeruma's list to hopefully boost your chances of getting a play-through by him!

I actually have a proposition: would you and your team be interested in hammerizing my Portal TUBER https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040064910 puzzles? I think they were well received and could do with some visual enhancements (especially the behind the scenes secrets in every map). I know this is a big ask, but give them a try and let me know if you are interested. Thank you!
laVashik  [author] 7 Apr, 2024 @ 6:33am 
Thank you, Mind your own business :>
Mind your own business 6 Apr, 2024 @ 6:57pm 
A great map that feels like a short mod! It has a great atmosphere, interesting tests, and is great to play. I felt some stress to hurry, and it did crash for me, but only once. One of my favorite workshop maps.
laVashik  [author] 2 Apr, 2024 @ 2:52am 
Reuben625, The player's objective was to stabilize the unstable core. In reality, this objective is impossible to complete, but the narrator/algorithm/AI is unaware of this and initiates the emergency protocol regardless. When the player attempts to stabilize the core, they are unsuccessful and instead cause it to detonate ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
MrGermandeutsch 31 Mar, 2024 @ 5:39pm 
There are multiple endings!
Reuben625 31 Mar, 2024 @ 11:47am 
Yes, this is very impressive in almost every sense, but what is the significance of us blowing up the core? Why did we do that?
MrGermandeutsch 26 Mar, 2024 @ 4:22pm 
Did I just play an entire mod as a Workshop Item?
I sure damn-well did!
| \_/ () 30 Jan, 2024 @ 9:22am 
An impressive piece of work, no doubt about it. The puzzles are fun, the explorable edges of the map are intriguing, the custom models, portals and hud are fantastic. But mainly the atmosphere - it truly pushes this map into something outstanding and unique, with its fog, rumble and sound effects!

One thing though: the descriptin seems a bit silly to me. You could've been a bit more modest, right? xD
Dutch 27 Jan, 2024 @ 7:10pm 
I have no clue on how to open the secret ending door and even if you cheat to get in there the lever is always missing.
Rx 21 Jan, 2024 @ 7:27am 
Very good
Companion 15 Jan, 2024 @ 10:39am 
just sent this to ngeruma to play this map, its sooo cool! its like i played portal 3!
laVashik  [author] 3 Jan, 2024 @ 1:42pm 
@philipeggleston just read map description or use this command: `hud_quickinfo 1`
Beckeroo 2 Jan, 2024 @ 12:57pm 
i'm genuinely confused, how did i get an alternate ending?
dow101 2 Jan, 2024 @ 1:31am 
So fun! Thanks for taking the time to make this.:steamthumbsup:
Philthy1 1 Jan, 2024 @ 12:05pm 
Awesome map!! Love the custom portals. How do you get my blue and orange crosshair back?
R 31 Dec, 2023 @ 5:36pm 
My crosshair is not showing like the blue and orange portal parts:p2blue::p2orange:
wildgoosespeeder 30 Dec, 2023 @ 1:37pm 
This map is one of your better efforts.
сер damnkrat (не бомж) 30 Dec, 2023 @ 12:13pm 
Вафелька
cbmnnnnnnnnnnn 30 Dec, 2023 @ 8:06am 
ну и учинили вы :steammocking:
lord.quadrato 29 Dec, 2023 @ 4:11pm 
Wow, fantastic map, loved the music, atmosphere and the custom portal gun model. Cool puzzles as well, just the right difficulty, had to keep thinking hard but never seemed impossible.

Some of the sections reminded me a lot of Half-Life/Black Mesa, i.e. the small train section and the diagonal vertical elevator. And the portal gun had a gravi-gun feeling too.

Outstanding project!
cortinastone 29 Dec, 2023 @ 3:36pm 
Little to red tbh but the rest of the map is GREAT! THIS IS BY FAR ONE OF THE BEST MAPS EVER MADE!
Sam022OFC 29 Dec, 2023 @ 8:00am 
You should make this a Mod tbh. That map is sick!
v0rtex2002 28 Dec, 2023 @ 6:54pm 
I have the same problem as @Thanos_of_YEET. Both checkmarks orange on the first exit, but no love on the door. What are we missing?

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fw4qo25yne59c1.png%3Fwidth%3D3840%26format%3Dpng%26auto%3Dwebp%26s%3D19447fef6b0e5514a1a02bce6be8a662284c9c46
Thanos_of_YEET 28 Dec, 2023 @ 3:16pm 
the door of the first chamber wont open? Both wires are orange, am I missing something?