Victoria 3

Victoria 3

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US Civil War Fixed [DEPRECATED]
   
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23 Dec, 2023 @ 2:32pm
10 Jul, 2024 @ 7:54am
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US Civil War Fixed [DEPRECATED]

In 1 collection by Ferrous
Ferrous's Tweaks & Whatnot [DEPRECATED]
13 items
Description
Compatible with 1.7.*. Makes the lead up to the US civil war more historical. Whether USA is controlled by player or by AI.
Requires a new game.
Compatible with VTM, load this mod beneath VTM.
Affects both player and AI USA.
Localized in English only for now.

DEPRECATED
Due to the radically new political movement system of 1.8, this mod's juryrigged way of handling the US civil war is now rather outdated. I might release select parts of this mod as its standalone mod later (IG ideologies/AI/Flag) But for now this is goodbye!

There is already another mod that this one inspired that I expect to carry the torch
Hail Columbia
Go bother them about updating it to 1.8 (or whatever version vic3 is currently on if you are from the far future)

Recommended Mods
Victoria Tweaks Mod – Great mod in general
Inclusive Petite Bourgeoisie
Battle of the Alamo – To ensure Texas survives 1836
Know When to Fold 'Em – Makes war last longer, unless one side is fully occupied, in which case the war is ended ASAP
USTPF – This is integrated, so you don't need this with USCWF. But in case you think USCWF touches too many things and just want the two party system to not suck, here you go!
Acknowledgements
ECCHI – For the integrated historical US characters
Jonesy05 for his take on making Teddy a socdem, this inspired my interest in making a US mod.
lhghg, pleonasm., and Five_X – research consultation
One Proud Bavarian for being a radical dude
Doodlez(zaddelz) for being a fugitive miner
kousei2087 for being stuck in an airport
Popular Discussions View All (2)
4
16 Mar, 2024 @ 6:12am
PINNED: Changelog
Ferrous
0
30 Sep, 2024 @ 6:55am
Polish Localization
Zszywka
94 Comments
WeedBlaster42069 10 May @ 2:54am 
I know this is depreciated but thanks for making this anyway! i love US history and while paradox didn't do a totally terrible job it is too dry for my tastes and the civil war and lead up should be way more detailed. Also thank you for linking the spiritual successor mods and other mods you recommend
Ferrous  [author] 19 Aug, 2024 @ 9:54pm 
@MrClem97
It should go away if you finish the JE, ill check again
MrClem97 19 Aug, 2024 @ 2:48pm 
Just a quick issue I have: Banned slavery in 1850 and somehow trudged along without firing the Civil War. It is 1871, and I still have the Missouri Compromise for another 14 years (ending 1885). Because of this my PB IG is always in power and winning elections (+200% strength), and my capitalists can barely help me industrialize.
Is the Compromise meant to remain active until 1885 (or until the war start)? My landowners are now marginalized (0.9%) and there is no more chance of a CW starting.

Thank you for the very immersive mod!
Ferrous  [author] 27 Jul, 2024 @ 7:15pm 
@gigliovaljr
Thank you for this feedback
gigliovaljr 27 Jul, 2024 @ 2:01pm 
So a few things I noticed that might need fixing

Texas Statehood AI is not working as intended. This is because of changes in the US AI attitude, primarily by Manifest Destiny causing them to see Texas as a conquest target and forget that they can annex them by simply letting them to improve relations. They'll decrease relations if Texas tries to improve them. This situation happens every time that the US does Manifest Destiny. Maybe add AI attitude score bonus once Manifest Destiny is active, so that they'll be more willing to annex Texas peacefully.

US aggression toward Mexico is also not working as intended. They don't become more aggressive towards Mexico 15 months after the event that makes Texas improve relations, or later on in general (VTM generally helps with this problem, but not in the 15 months timeframe).
Ferrous  [author] 18 Jul, 2024 @ 8:33pm 
@Riekopo
about VTM, It's in the mod description
ASE won't interfere
Riekopo 18 Jul, 2024 @ 2:11pm 
What is the correct load order for the official Paradox launcher when using Victoria Tweaks Mod, Anbeeld's Stockpile Economy and this mod?
Rip Steakface 11 Jul, 2024 @ 6:44pm 
I need to dispute Roosevelt being a social democrat. There were no serious welfare programs proposed by the T. Roosevelt administration and he was strongly anti-union. He certainly did favor *regulation*, which is why he ought to favor an interventionist economic policy as opposed to laissez-faire. However, I believe his most applicable trait is still going to be Jingoist, as one of our more warlike, imperialist presidents.
Ferrous  [author] 5 Jul, 2024 @ 10:29pm 
@Borklund
Oh yeah, i think that's a base game thing!
Borklund 5 Jul, 2024 @ 9:46pm 
Indian Territories got annexed when I completed the Frontier Wars, so maybe I missed something with the Indian Removal journal entry or it's a little unclear.