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It should go away if you finish the JE, ill check again
Is the Compromise meant to remain active until 1885 (or until the war start)? My landowners are now marginalized (0.9%) and there is no more chance of a CW starting.
Thank you for the very immersive mod!
Thank you for this feedback
Texas Statehood AI is not working as intended. This is because of changes in the US AI attitude, primarily by Manifest Destiny causing them to see Texas as a conquest target and forget that they can annex them by simply letting them to improve relations. They'll decrease relations if Texas tries to improve them. This situation happens every time that the US does Manifest Destiny. Maybe add AI attitude score bonus once Manifest Destiny is active, so that they'll be more willing to annex Texas peacefully.
US aggression toward Mexico is also not working as intended. They don't become more aggressive towards Mexico 15 months after the event that makes Texas improve relations, or later on in general (VTM generally helps with this problem, but not in the 15 months timeframe).
about VTM, It's in the mod description
ASE won't interfere
Oh yeah, i think that's a base game thing!
This is most likely something 1.7.3 introduced to the game. AIs are much much more aggressive now. I'll need to tweak the values a little to make sure this doesn't happen every time.
@AlexTheTall
This is allowed by the basegame (though it is not exactly common), basically, on a white peace, CSA would successfully secede, but USA will still have claim over the lost lands. Setting them up for a round two.
Thank you.
To be clear, you will lose the green version of the Compromise when you passed slavery banned, but keep the red one. This represents the slavers angered by the US abandoning the compromise!
the Indian Territories thing i will need to investigate a little more, but far as i can tell my mod doesn't touch that!
You might want to look at those other errors, though. Especially if that missing trigger is, well, important.
error.log has a bunch of entries for missing modifier objects, duplicated event IDs and missing "law_is_important" trigger.
Nvm, i think i got it, check again after validation
I cannot reproduce your issue, game runs fine on my end, if you have more than one mod running I question why you think this is the one that causes problems.
I will investigate
You are encouraged to also get another mod "Know When to Fold 'Em", which makes a country with 100% occupied land insta capitulate. It's linked in the desc.
Not the ai, but the CSA is given the ability to fight the war to it's historical duration of 4 years via boosting of war support. Once they are fully occupied they will finally lose, this will typically happen on the 3rd year of the war. (even though historically the civil war lasted 4 years)
-Third party two party system is now more robust
-Jeff Dave won't spawn if the US has already completed the slavery JE by 1860
-Alex Steph (Jeff's backup) can now spawn even if slavery is banned unless the slavery JE is done
I agree yeah, good thing this is fixed. If you unsub then resub with the game and launcher closed, steam will update the files.
I have also made it so both side's military cost is lowered during the ACW, since historically the US accrued quite a bit of debt, but the game can't actually allow that much. So i'm moderating the effect (this way USA won't go bankrupt, which is unrealistic and unwanted)
They should get one per election cycle, and one more if they banned slavery. That's it.
If you get more than that then it's a bug. one that i have hopefully fixed for real this time
i'm aware that sometimes they just don't do anything, this is not want i wanted but there isn't a lot of things i can do to guarantee the salvers starting a movement that starts a civil war.
If the US went and abolished slavery in 1850 that is likely what will happen, i hope we can at least agree on that.
Ok, thanks to this post I know what the problem is now.
But to clarify
The intent of this feature is to ensure that the slavers can actually have a political movement up in opposition to slavery being banned, because the game doesn't allow me to just frigging spawn a movement.
I really am not sure what this feature is supposed to accomplish other than being annoying. I can't exile them fast enough before they reappear, and they don't really *do* anything, and they aren't even historical figures. I'd strongly recommend just removing this feature altogether, as it seems to be glitchy for some people.
(curse paradox for their shitty agitator system anyway)
I cannot reproduce this problem, this bug existed on prior version but i believe i have fixed it since.
Please verify files first and then try to reproduce, if you did please tell me how you did it
Let me reiterate, the hundreds of agitators are not intended, at most you should get like, 8 of them by 1860 if none of them died on the way
This should be fixed. dammit it. Let me check
Mods like this, where you can't decide anything anymore and bugging the UI are just not fun to play. There are some very good ideas in this mod that work very well, but madness like hundreds(!) of agitators are just not enjoyable.
Aight it's properly fixed now! remember to unsub and resub or just validate files!
Alright, i have fixed this by temporarily disabling a new feature. I'm workshopping the thing to reintroduce it in a later update.
also, as proposed by @CaelReader i have given the US additional agitator slots until the civil war is fully resolved, thus allow historical and other agitators to show up.
Oh hey, it's the user formerly known as sasha
I'll check on this, i have an inkling as to what is causing that
On the one hand, I don't actually want non slavery related agitators until the civil war is done because right now IGs cannot walk and chew gum at the game time. On the other it really sucks players don't get to see the content, I'll have to give this one some thought. Thank you for bringing this to my attention.
I think i might just turn John Brown into a devout leader waiting in line tbh, this is actually good because i kinda do want the devout to stay on the whig side and that would make that more reliable.