Carrier Command 2

Carrier Command 2

32 ratings
Best Carrier Command 2 Mods Integrated
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28.314 MB
29 Dec, 2023 @ 1:47am
31 Mar, 2024 @ 10:23am
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Best Carrier Command 2 Mods Integrated

Description
No longer being updated due to school and I've just personally lost interest in the game, please feel free to go check out this mod which should do all the stuff this mod does and possibly more.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3315441967

Battle Carrier Refit is not save game compatible so please make a new save for it, it is in the captain controls panel when you make a new game.

Revolution was fully updated.

Versions of this mod:
No Shearwater: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208083858
No Sound Enhancement Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208083542&searchtext= (For better multiplayer loading times)
Fish gutter: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208083128&searchtext=

Quiet Tweaks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208362441&searchtext= (Modified version of the No Shearwater Petrel mod version, also adds a new wind sound)


This is a mod pack that combines multiple of, in my opinion, the best mods for Carrier Command 2. The mods added are:

2x Cruise Missile Speed
Vanilla Friendly Barge Boost
Gentle Missile Buff Speed (Cruise Missile speed overwritten by 2x Cruise Missile Speed)
Captain Controls
Naval Gun Stabilizer
Just A Few Hardpoints More
Radar Range 20km
Torpedo Reformat
Revolution (Includes Albatros AWACS and UI Enhancer)
Shearwater Petrel
Sound Enhancement
Nail-Spike - RWR
3x Vehicle Water Speed
Mule Kick
Blue Bridge Light
Ship Water Wakes
Alien Nostrom Alarm
Battle Carrier Refit

None of these mods are made by me, I have simply integrated them so they can all work together without any issues


This is my first time attempting this so there are probably some bugs somewhere, please tell me any issues you come across and I will try and fix them, but I am going to school so I might not have much time to do so.
74 Comments
kittyboi 14 Mar @ 3:04pm 
for some reason in the intro when starting campaign the screen with transmission thingy has some 'carrier' and 'select' things and none of them are responding and it makes it unable to receive transmission and continue
CrazyLegoMan 1 Sep, 2024 @ 5:09am 
Cool How would i do that?
sgtobliterator  [author] 31 Aug, 2024 @ 7:30pm 
@CrazyLegoMan Which is why this is a modpack, it combines mods that are previously incompatible with each other because they modify the same file, and allows them to work together. This is a limitation of the game and not the modpack, feel free to make your own deviation of this with whatever other mods you want.
CrazyLegoMan 31 Aug, 2024 @ 7:13pm 
This Makes Everything else incompatible :<
sgtobliterator  [author] 13 Jul, 2024 @ 2:09pm 
Yeah you really could, like passing the torch to you lol. I got it from rhimens now im giving to you. Seriously tho I'd fully endorse you if you did, and If you needed any help with it I'd be happy to.
KAPbl4 13 Jul, 2024 @ 12:30pm 
Okay. It's time to make a similar mod integration project myself, I suppose.
sgtobliterator  [author] 13 Jul, 2024 @ 8:15am 
I'm going to be honest, I don't play this game really anymore, maybe if I get back into it I will update it but I don't see that happening anytime soon, sorry man. As for the current bug with the campaign menu if that is what you are referring to, just start up a custom game and set the teams to 1, starting islands to 1, starting stuff to default, and tutorial to how you want it, this mimics the campaign like 1:1 as far as I know. Sorry again man but I just don't play this game enough to justify work on it.
KAPbl4 13 Jul, 2024 @ 5:11am 
Any news on possible update?
sgtobliterator  [author] 7 Jul, 2024 @ 6:36pm 
np
Chabaka-Sayka 5 Jul, 2024 @ 1:02am 
ty for the instructions