Carrier Command 2

Carrier Command 2

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Carrier Command 2 Mod pack new
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34.552 MB
23 Aug, 2024 @ 10:28am
4 Oct, 2024 @ 6:23am
8 Change Notes ( view )

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Carrier Command 2 Mod pack new

Description
This is a mod pack that combines multiple of, in my opinion, the best mods for Carrier Command 2.
Old version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3296663240
Sound Enhancement -> Ta16's Sound Improvement Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348089855
Fish Gutter -> Ai:Skynet https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348862610

The mods added are:

Vanilla Friendly Barge Boost
Gentle Missile Buff Speed (Cruise Missile speed overwritten by 2x Cruise Missile Speed)
Captain Controls
Naval Gun Stabilizer
Just A Few Hardpoints More (Revolution)
Revolution (1.3.10 beta + UI Enhancer)
Revolution - Heavy Manta
Radar Range 20km (+better zoom)
Torpedo Reformat
Shearwater Petrel
Sound Enhancement
Nail-Spike - RWR
3x Vehicle Water Speed
Mule Kick
Blue Bridge Light
Ship Water Wakes
alarm_unsc
Higher Resolution
Lubricant
Splash Petrel
Combat Carrier
Combat Carrier VLS
Larger Airfields
Fish Gutter
Flight HUD Extra
Clean Camera
Darkmode Screens
Rotate Power Screen
Capt.-Unicorn's mod (with out radar)
Reworked Albatross
Droid Speed
Tactical Operations Centre
FixLocale
Popular Discussions View All (1)
13
27 Jan @ 2:41am
Mods that can be added
White Fox
35 Comments
BeeMonarch 11 Jun @ 11:54pm 
can you please add a variant of the mod with a faster carrier and faster barges please
Marty 23 Mar @ 3:44pm 
Asking for Revolution 1.4, also possible to make a version with the turbo barges? Still feel like they are far too slow and having to sit somewhere for ages to get the required supplies to prepare for next battle.
Marty 22 Mar @ 5:06am 
Can you add Revolution 1.4?
White Fox  [author] 4 Jan @ 1:28pm 
Marmaduke - ?
Marmaduke 4 Jan @ 12:43pm 
My request is to please keep the CCTV screen, it is incredibly useful for my friends and I! Love the pack though! :D
White Fox  [author] 3 Jan @ 1:59pm 
Cruise missiles increased -> complained that they don't hit, regarding sea transport I think I'll try through barges, or at worst I'll increase it like this
Darth Tytherous 3 Jan @ 1:38pm 
Is there a way to speed up Cruise missiles and speeds of all sea based vehicles?
Greyman 1 Jan @ 10:33pm 
The cruise missiles dance around and don't hit anything.
[KoF] EdwardReynolds 31 Dec, 2024 @ 1:40pm 
Another bug, nose mounted auto cannon for Razorbill counts inventory by ammo rather than the turret - so its saying ive got 2500 nose mounted auto cannons, 9 IR sensors and 0 Sonic Pulse Generators.

I can attach nose cannons to as many Razors as i have chassis, as long as i have *ammo* for the nose cannon (20mm).
[KoF] EdwardReynolds 31 Dec, 2024 @ 11:29am 
Thats fair mate, hard to argue :D

Question for ya:
Is there a way to toggle the 30mm turrets from Combat Carrier on/off? At the moment im staying physically out of range if I want to conserve ammo.

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Couple odd things ive noticed so far:

-CCTV is vanilla
(I forget what this was supposed to be, but one of the submods descriptions mentioned it being somthing useful instead)

-Transmission screen is vanilla
(should be vehicle control, with a new transmission screen in captains quarters)