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Microdungeons And More - A Worldgen Mod
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Mod Features: World Gen
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
104.570 MB
30 Dec, 2023 @ 12:57pm
9 Feb @ 4:12pm
12 Change Notes ( view )

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Microdungeons And More - A Worldgen Mod

Description
This is the updated version of the mod "Microdungeons And More - A Worldgen Mod" by JustImpaxim. He gave me permission to carry on with the mod, but all credit for that initial creation goes to him!
The original mod: Link

I also took the opportunity to
- create a new variation of the "Canyon", called "Fissure" which looks more natural
- reduce the size of the Underground Lakes and add additional configuration
- make the count of created Fissures, Underground Lakes and Abandoned Hellevators configurable
- almost completely rewrite the Frost Fortress and the Chastised Church, including an abundant decoration of the rooms

Every single structure of this mod can be disabled in the mods configuration!

The legacy version of the Canyon and the Underground Lakes are still available if someone misses them.

I don't know if I'm ever going to implement the plentiful suggestions collected in the "Suggested structures / additions" discussion ...most probably not.

For compatibility concerned questions please have a look at the "FAQ" discussion before asking.

Mod Repository:
https://github.com/BarzenX/WorldGenMod


And last but not least mille grazie to SturmBirne for giving me numerous design ideas, the Frost Fortress and Chastised Church wouldn't have been possible without you! <3



___Original mod description___

Welcome to microdungeons and more, a mod which adds a variety of worldgen and structures to spice up your playthrough. This should be compatible with most content mods (yes, including Calamity), but if you find any incompatibilities please report them in the steam discussion.

So far, the mod adds:
- Ravines/canyons, large pits in the ground found on the surface that go fairly deep underground. There will always be two per world, one larger than the other.
- Frost Fortresses, microdungeons containing an abundance of both loot and traps, found in the ice biome.
- Abandoned Hellevators, large vertical structures you can find underground resembling the sort of hole a player would build to get the the underworld with ease. They don't go all the way from the surface to the underworld, but if you find them in a playthrough they can help you progress downward more quickly.
- Underground Lakes, massive bodies of water which you can find almost anywhere underground. Unless in the ice biome, these also offer small patches of jungle and associated loot.
-The Golden Lake, an underground lake with honey and lots of gold. Only one of these generates per world.
- The Chastised Church, a microdungeon generating in hell with loot and theming of the world evil you don't have.

More structures are planned for the future, such as (but not limited to):
- Buried Remains, large structures of fossils found in the underground desert.
- Tiki Village, a microdungeon found in the underground jungle with interconnected houses and chests.
- Fallen Island, a sky island that fell from the sky, containing all the normal sky island loot.

The mod currently has no unique items or tiles, but if they are neccessary for any reason they will be added.
Originally posted by tModLoader WorldGenMod:
Developed By Barzen
Popular Discussions View All (2)
6
9 Feb @ 6:45am
Suggested structures / additions
Barzen
1
21 Apr, 2024 @ 1:04pm
FAQ
Barzen
156 Comments
Barzen  [author] 9 Jul @ 11:33am 
Si, debe ser compatible.
Angel_Enriq 7 Jul @ 6:59pm 
sabe si es compatible con better caves?, disculpe, pero el problema de que no se genere el bioma se sabana era culpa del propio mod, que ya se soluciono
Barzen  [author] 7 Jul @ 10:47am 
@melz: most probably, indeed, haven't tested it.
As Remnants heavily relies on worldgen, I assume it will overwrite the features of my mod.
melz 6 Jul @ 3:23pm 
I don't think this works with remnants
Angel_Enriq 18 Jun @ 2:09pm 
supongo que ya se soluciono el problema de que no se generaba el bioma de sabana, porque con otro mod que tambien, no se generaba, ya aparece, incluso con su arbol, despues de que spirit reborn se actualizara (aun no pruebo la compatibilidad con "Microdungeons And More - A Worldgen Mod")
Barzen  [author] 18 Jun @ 11:21am 
Este "simplemente no se generaba" pasa en el paso de "#WGM: Frost Fortress" ?
Porque este a veces dura un montón generandose y no sé porque.... pero aunque toma mucho tiempo, si acaba de terminar siempre!
Angel_Enriq 18 Jun @ 11:09am 
luego lo comprobare, porque hace poco spirit reborn se actualizo, y deseguro cambiaron muchas cosas respecto, porque cuando usaba su mod, el bioma simplemente no se generaba, pasaba tambien con otros mods de generacion de mundo, pero hace poco lo probe con better caves, y ya se generaba con normalidad
Barzen  [author] 18 Jun @ 10:35am 
@Angel_Enriq: puede ser, no lo he probado. Me puedes porfis describir que pasó?
Angel_Enriq 17 Jun @ 2:58pm 
parece que no es del todo compatible con spirit reborn
Barzen  [author] 17 Jun @ 10:48am 
@Shrukis: haven't tested it. As Remnants changes a lot of stuff in worldgen, it's likely that there'll be issues. If you encounter some, please report them.