tModLoader

tModLoader

Microdungeons And More - A Worldgen Mod
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Update: 9 Feb @ 4:12pm

Version 1.1.2 has been published to Stable tModLoader v2024.12
- created a config option to move the creation of the Fissure to a later worldgen step (just before the creation of the Dungeon)
- changed the configuration type to "client site"

Update: 4 Jan @ 3:44am

Version 1.1.1 has been published to Stable tModLoader v2024.10
- filled the missing middle space in the ChastisedChurch: The Temple
- The Chastised Church's design is done!
- made the Wand of Sparkling, Wand of Frosting and also Chain Knife no longer generate in the Frost Fortress / Chastised Church during WorldGen of a remix (a.k.a "don't dig up") world because they are considered Hardmode weapons there

Update: 24 Dec, 2024 @ 2:31am

Version 1.1 has been published to Stable tModLoader v2024.10
- overhauled and decorated the Chastised Church so it's not so bland anymore!

Update: 18 Aug, 2024 @ 3:40pm

Version 1.0.8 has been published to Stable tModLoader v2024.6
- added room#7 "Treasury": Preview [i.imgur.com]
- filled some small empty spaces in room#0 "Corridor", room#1 "Kitchen", room#2 "Library"

The Frost Fortress is done, next update will tackle the Chastised Church!

Update: 16 Jun, 2024 @ 4:05am

Version 1.0.7 has been published to Stable tModLoader v2024.4
- added room#6 "Prison": Preview [i.imgur.com]

Update: 23 May, 2024 @ 2:23pm

Version 1.0.6.5 has been published to Stable tModLoader v2024.3

- gave room#0 "Corridor" some of the love, the later created rooms received.
Preview: https://i.imgur.com/iAcsBCp.jpg

Update: 12 May, 2024 @ 3:41pm

Version 1.0.6.1 has been published to Stable tModLoader v2024.3

- removed the FossilArmor from room#3 ArmoryShowroom and room#5 Armory as it's too rewarding for the point at the game when the player can find the FrostFortress

Update: 12 May, 2024 @ 3:10pm

Version 1.0.6 has been published to Stable tModLoader v2024.3

- Made room#4 "Dormitory" leave its "quick and dirty" state: Preview [i.imgur.com]
- Made room#5 "Armory" leave its "quick and dirty" state: Preview [i.imgur.com]
- created an option to alter the cobweb density in the Frost Fortress and added the same option for the Chastised Church (still without function, will make use of it when I finally rework the Chastised Church)

Update: 7 Mar, 2024 @ 3:39pm

Version 1.0.5 has been published to Stable tModLoader v2024.1

- made the Golden Lake smaller (reduces gold ore from around 2000 to around 800) and...
- added a config option to make the Golden Lake even smaller (around 400 gold ore)
- overhauled the Frost Fortress:
-> almost a complete code rewrite!
-> decorated the rooms (I'm around 50% done of what I've planned to add)
-> added a third "dark" fortress design (really proud of that one!)
-> no more dynamite traps

Impression of the new Frost Fortress:
old:
https://i.imgur.com/M8v7x9E.jpg
new:
https://i.imgur.com/ltwJFrE.jpg
https://i.imgur.com/nJ1Az9P.jpg
https://i.imgur.com/56YYI6K.jpg

Please do note, that the "new" pictures were taken DIRECTLY after the world generation step of the Frost Fortress...meaning all you see there is placed by the mod only (nothing added by further world generation)!

Update: 27 Jan, 2024 @ 2:10pm

Version 1.0.2 has been published to Stable tModLoader v2023.11
- added the Chastised Church generation side option "Both"
- made the Gold Underground Lake creation configurable (some people might find it op if found early in the game)