Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera - 🛇 No political parties 🛇
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Tags: mod, Campaign
File Size
Posted
Updated
148.791 KB
1 Jan, 2024 @ 3:56pm
5 Jan, 2024 @ 5:22am
2 Change Notes ( view )

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Divide et Impera - 🛇 No political parties 🛇

Description
Hate to always make every political party happy? Well then this mod is for you!

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In order to ensure that the mod works as expected, it needs to be the first mod in your list. So the order would need to look as follows:
1. Divide et Impera - 🛇 No political parties 🛇
2. Divide et Impera Part 1
3. Divide et Impera Part 2
4. Divide et Impera Part 3

Side Note:
This is a standalone mod. Please disable my other mod called "🛇 No political parties 🛇" which should be used for the vanilla TWR2 game!

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This mod removes all political parties from the mod, also historical persons will always spawn in the players party.
Rome has House of Julia as the default party and Carthage has the Barcid party as default. You won't be able to select any other parties, since well they're removed. :D

In addition to that I've adapted the political party effects to be set to "best".
There is a range of political bundle effects and it goes like this:

Percentage of power the policital party holds - Political effect bundle which then takes place
0 - min
15 - very_low
30 - low
45 - average
60 - best
70 - high
80 - very_high
90+ - max

Decided to go with "best", as I didn't want the game to be too easy and not too hard. These effects will be perminent as the power of a political party won't change anymore as its just one party per faction.

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I didn't really test it, but in theory everything should work fine. Feel free to write a comment if something doesn't work or as soon as a DEI or TWR2 update breaks the mod. :))

You'll probably have to start a new campaign, in order for this mod to work properly. Also please leave a comment if you find bugs! Thanks!

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Credits

Thank @joselillodecornella68 for suggesting me to create an adapted version of the "🛇 No political parties 🛇" mod for "Divide et Impera"!
13 Comments
Jeanne Duck 16 Jul @ 11:03pm 
WOOOW, GREAT MOD!!!!!!
joselillodecornella68 18 Jan, 2024 @ 3:38am 
Does anyone know how to increase the size of the units...And I'm not referring to the quantity...I'm referring to the height size...The Divide Et Impera units are very small to me...If anyone can help me. ..Thanks a lot!!!
BALOTA  [author] 5 Jan, 2024 @ 5:30am 
@红卫兵 Since I unexpectedly had time, I decided to look into it. I've adapted the political bundle effects to be set to "best".

There is a range of political bundle effects and it goes like this:

Percentage of power the policital party holds - Political effect bundle which then takes place
0 - min
15 - very_low
30 - low
45 - average
60 - best
70 - high
80 - very_high
90+ - max

I didn't cycle through them so I don't know what kind of effects they have. I decided to go with the "best" one as I didn't want it to be too easy and neither too hard. I just tried out "average" and it had too good of bonis IMO.
BALOTA  [author] 4 Jan, 2024 @ 11:41pm 
As I said, I'm more than happy to publish changes to the mod if anyone is willing to put time into it :)
Acid Marxist 4 Jan, 2024 @ 4:18pm 
I use "unplayable" quite literally, too. You can't expand properly because each new city just adds to the compounding rebellion issue *across* the empire. If my armies are stacked at my border engaging in conquest my cities in the peninsula are constantly churning out rebellions, if my armies are quelling the constant rebellions, I can't expand. Not to mention I'm pretty sure DEI with it's population system directly punishes the player too since rebellions subtract from your region population and then when you kill them you literally destroy that population permanently(iirc).
Acid Marxist 4 Jan, 2024 @ 4:15pm 
Wait, so you're advertising this as a DEI mod and yet you didn't even properly check that this works as intended for DEI? I don't know, it feels like if the mod has such a glaring issue(that being the constant debuffs stemming from the one party dictatorship in a republic) should probably consider that a "bug" to be fixed and you specifically stated we should leave a comment if we find one. I don't know. I would just remove this version of the mod from the workshop, I assure you it's unplayable as Rome in DEI.
BALOTA  [author] 4 Jan, 2024 @ 12:34pm 
Since I'm not really playing DEI, I won't put time into finding out how to do so, I'm more than happy to push changes of my mod to the workshop should anyone look into it :))

@Arcane_Luzion I don't think so, you can try out tho and see what happens
Arcane_Luzion 4 Jan, 2024 @ 10:47am 
agreed with the last comment
save to assume, its not save game compatible?
Acid Marxist 3 Jan, 2024 @ 3:37pm 
You need to tweak the debuffs you get for having a single party dominate a republic(or start the game as an Empire). When you start the game you have a near constant -20 public order penalty.
BALOTA  [author] 2 Jan, 2024 @ 11:38am 
<3 :D