Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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ES Zagreb Mk IV -Ion Kite DES
   
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Tags: Ships
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213.401 KB
2 Jan, 2024 @ 6:03pm
3 Mar, 2024 @ 12:14am
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ES Zagreb Mk IV -Ion Kite DES

In 1 collection by Yaddah
EuroSpace Industries Collection
26 items
Description
The redesign of EuroSpace's Ion Kite Destroyer, the ES Zagreb Mk IV, updates its shield neck setup for more frontal defense while also streamlining its prism layout and introducing a detachable nose for a situational speed boost. It also newly features side-PD, side-shields and a rear shield to protect the engines it relies on to stay at range while directing pin-point damage at enemy key components. Though lack of anti-shield weaponry sometimes makes it dependent on escort ships like the EMP Frigate ES Oslo to crack particularly tough shield setups.

Speed: ~86m/s (~93 with nose detached)
Crew: 104 souls
Cost: €~953.000,-
14 Comments
Yaddah  [author] 20 Feb @ 12:33pm 
You can look at the EuroSpace Industries Collection right above the description here.
OldBayRoxxs 20 Feb @ 7:54am 
Do you have any more recent ships around the 100 crew that you would recommend then?
Yaddah  [author] 20 Feb @ 7:18am 
You can safely ignore the in-game "recommended crew" number. It's always too much. You should always aim to stay way below the recommended number through good logistics. This ship in particular tho is pretty old and so it likely still had inefficiencies that I would not have today.
OldBayRoxxs 20 Feb @ 6:43am 
Is the 104 the max crew or the recommended crew? Been trying to get an ion ship with about 60-70 crew that works just fine. I think I could probably run this a little barebones if the 104 is just the reccomended
Methix24 17 Jun, 2024 @ 4:50am 
@CrazyKenny Thx, have the same issue and wanted to report it. But you already found the solution. ^^
Crazy Kenny 15 Jun, 2024 @ 5:47am 
I found the problem with the stuck hyperdrive. In the "Manage Ressources" tab, you could look at the Supply Chain Mode. Just connect the front Large Reactor Core to the Hyper Drives.
Crazy Kenny 15 Jun, 2024 @ 5:12am 
For me, the two front hyperjump engines are not provided with batteries for whatever reason. If you remove these, the two back hyperjump engines will just work fine.
Vex 14 Jun, 2024 @ 8:22pm 
Hyperspace jumps get stuck at 50% for me too. *Can't take it from one system to another.* I even detached the nose armor. Not sure why it won't let you jump.

Maybe you can't have any red regions for hyperspace jumps?

I swapped a couple of the small hyperdrives for mid, no dice.
Malcontent 1 May, 2024 @ 3:29pm 
What you mean? I am a bit new - but hyperspace is warming up stuck at 50% and it never complete the jump for me.
Yaddah  [author] 23 Jan, 2024 @ 8:05am 
Yeah, it was pretty hard fitting even the few hyper drives it has into the ship layout. But 50% is all you'll realistically need in career.