Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

ES Zagreb Mk IV -Ion Kite DES
14 Comments
Yaddah  [author] 20 Feb @ 12:33pm 
You can look at the EuroSpace Industries Collection right above the description here.
OldBayRoxxs 20 Feb @ 7:54am 
Do you have any more recent ships around the 100 crew that you would recommend then?
Yaddah  [author] 20 Feb @ 7:18am 
You can safely ignore the in-game "recommended crew" number. It's always too much. You should always aim to stay way below the recommended number through good logistics. This ship in particular tho is pretty old and so it likely still had inefficiencies that I would not have today.
OldBayRoxxs 20 Feb @ 6:43am 
Is the 104 the max crew or the recommended crew? Been trying to get an ion ship with about 60-70 crew that works just fine. I think I could probably run this a little barebones if the 104 is just the reccomended
Methix24 17 Jun, 2024 @ 4:50am 
@CrazyKenny Thx, have the same issue and wanted to report it. But you already found the solution. ^^
Crazy Kenny 15 Jun, 2024 @ 5:47am 
I found the problem with the stuck hyperdrive. In the "Manage Ressources" tab, you could look at the Supply Chain Mode. Just connect the front Large Reactor Core to the Hyper Drives.
Crazy Kenny 15 Jun, 2024 @ 5:12am 
For me, the two front hyperjump engines are not provided with batteries for whatever reason. If you remove these, the two back hyperjump engines will just work fine.
Vex 14 Jun, 2024 @ 8:22pm 
Hyperspace jumps get stuck at 50% for me too. *Can't take it from one system to another.* I even detached the nose armor. Not sure why it won't let you jump.

Maybe you can't have any red regions for hyperspace jumps?

I swapped a couple of the small hyperdrives for mid, no dice.
Malcontent 1 May, 2024 @ 3:29pm 
What you mean? I am a bit new - but hyperspace is warming up stuck at 50% and it never complete the jump for me.
Yaddah  [author] 23 Jan, 2024 @ 8:05am 
Yeah, it was pretty hard fitting even the few hyper drives it has into the ship layout. But 50% is all you'll realistically need in career.
pmow 23 Jan, 2024 @ 12:48am 
The only issue is hyperspace jumps are stuck at 50%
ConjoCesj 8 Jan, 2024 @ 5:40pm 
Cool ship. Really like the look of the design. Seems functional too. I'm gonna try it out. Like the little backstory on the naming too. Good evening!
Yaddah  [author] 6 Jan, 2024 @ 4:22am 
Well, in my mind the lore is more like, EuroSpace is the remnant of the European Space Agency back on ancient Earth and while almost no knowledge of Earth remains in this Imperium/Corporate/Techpriest/Outlaw universe, the tradition of naming ships based on random European city names (without anyone knowing where it even was) persists.
Tanvaras 5 Jan, 2024 @ 10:02pm 
Nice ship, I see the Croatian people have joined the space race and this is their flagship.