Total War: WARHAMMER III

Total War: WARHAMMER III

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Resourceful Purpose - Compilation
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compilation
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35.704 MB
3. jan. 2024 kl. 20.12
24. juni kl. 13.31
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Resourceful Purpose - Compilation

I 1 samling av RagnaroK
RagnaroKs Collective Mod Compendium
57 gjenstander
Beskrivelse
Greetings fellow mod enjoyers!

I grant to thee - A compilation mod for your collection.

For screenshots and info of the individual mods, check them out via the links below.

By subscribing to this version, you no longer need to subscribe to the individual mods listed in the "Resourceful Purpose Included Mods" section below. The other mod sections with links are an assortment of mods I have made and are not included in this compilation.

This mod is compatible with Infrastructure - Tier Four & Five Greenline regarding my custom resources.

Resourceful Purpose Included Mods

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Translation Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Populære diskusjoner Vis alle (1)
2
29. des. 2024 kl. 0.42
Incompatible mod
Helion Halion
483 kommentarer
Sgt Stoner 22. juli kl. 11.45 
i can confirm that the Iron Colossus of nuln only shows a part of its tank engine and floaty engineers, was looking forward to using this mod and its set but if it breaks the Colossus then i cannot use this mod sadly because sigmar's heirs is the core of the playlist.
Monkey! 20. juli kl. 11.52 
First, thank you for this great mod. However, it seems that this mod will make Empire landmark “Imperial Palace” can not be built in Alfdorf(I'm not sure the name of landmark is correct or not) and add 4 low level buildings into the “Imperial Palace” building Chain. Would you please take a look at this?
Really appreciated!!
Helgrim 14. juli kl. 8.24 
@RagnaroK - Thanks for your quick response. I`m tried Warband Ultimate with your mod, and it seems to work so far. However, I discovered that for some reason there's an incompatibility with the submod "Immersive Bretonnia Upgrade" by the same author as the game crashes on startup with this mod. Could you take a look at please, as this mod makes Bretonnia very lore-friendly.
原野追逐 11. juli kl. 16.09 
wtf, this MOD will make the model of "the lron color of nuln" disappear in "[BETA] Sigmar's Heirs, an Empire Overhaul" (I only activate these two MODs)
RagnaroK  [skaper] 11. juli kl. 8.11 
I see that the crafting part needs adjustments to the cost of some of the items after the CA shuffle. This will be fixed in the near future.

@Dr. Dinosaur - I must have happily forgotten, not sure how that would happen if its the case, will try and look into it.

@Helgrim - I haven't tried warband, but I am fairly certain if you upgrade a unit to a 'new' unit, you would lose the upgrades and have to do them again, as the upgrades are assigned to each vanilla unit. Hope that make sense. :lunar2019piginablanket:
Helgrim 11. juli kl. 5.45 
@RagnaroK I love all of your mods, they add so much flavor to vanilla campaigns. Can you tell me if Warbands is compatible with "Resourceful Purpose - Compilation"?
Dr. Dinosaur 10. juli kl. 8.44 
This has been reported before but this mod still disables kislev's invocations for armies
RagnaroK  [skaper] 24. juni kl. 13.32 
Items and the crafting should be working again, otherwise let me know. :steamthumbsup:
Delta64 14. juni kl. 11.14 
THANK YOU SO MUCH FOR THE UPDATE, ALL THE LUCK TO YOU!
Egirl Seat 2. juni kl. 11.49 
This might need a balance pass or some configuration toggles as what usually ends up happening is that if you do quick trade diplomacy in your first few turns you can find someone who will pay you for a trade agreement, which gives you vision, which exposes new factions, some of which will also pay you for a trade agreement, rinse and repeat, all the while this is increasing your trade power making other factions want to trade with you more and you wind up with like 50,000 treasury and 10,000 income on turn 3