Total War: WARHAMMER III

Total War: WARHAMMER III

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Infrastructure - Tier Four & Five Greenline
   
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454.614 KB
27 Dec, 2023 @ 6:25am
12 Jan @ 5:31pm
26 Change Notes ( view )

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Infrastructure - Tier Four & Five Greenline

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

Ingame screenshots shows a few examples of customized tier 4 & 5 infrastucture chains.

***PLEASE READ***
I have listed both Tier Four Settlements For All Factions - Compilation and Tier Five Settlements For All Factions - Compilation as requirements, but make sure you only pick ONE of them and do not run BOTH simultanously.

I also listed both Armourygeddon and Resourceful Purpose as requirements, but make sure you only pick ONE of them and do not run BOTH simultanously. This is only needed if you wish to have my custom resources for the greenline buildings.

What The Mod Does
  • All factions in the game are now able to upgrade their greenline infrastructures to tier 4 & 5.

  • All upgrading and tier values are adjusted to follow vanilla increments.

  • Restriction on Greenskin greenline buildings has been removed, making you able to build them all.

Considerations
  • Why is it not tier 1 to tier 5? I did not see a reason to do lower tiers or fill in the few random gaps. Should people really wan't it, I could make it.

  • Could you do ressource chain too? I keep that to my Eviltide mod.

  • Does this work with your 'Tier Four Settlements For All Factions - Compilation' mod as well? Yes, tier 5's will just not be buildable in minor settlements.

  • Does this work with your 'Frontier Forests & Fortresses' mods as well? Yes and you can find the series right here Frontier Forests & Fortresses

Honourable Mention

Gratitude to Rustic "Kalessin" Citrus for writing the building flavour texts & some of the building names. Work in progress.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
104 Comments
RagnaroK  [author] 10 Jul @ 8:24am 
I haven't updated this mod in a long time, probably needs it with new Kislev buildings etc. and heard some Khorne ones too.

Will look into it as soon as time permits. Sorry for the long wait. :steamsad:
andymactree 7 Jul @ 11:42am 
Even though i'm using the tier 4 setup i still have tier 5 buildings showing and all tier 5 green line /minor settlement losses all bonuses if your daft enough to level them up. Playing as Dwarfs btw
RagnaroK  [author] 24 Jun @ 1:36pm 
@rases thank you so much for the detailed feedback, helps me a ton, since going through all factions is very time consuming. Anymore like this is very welcome info.

Will fix and update it tomorrow.

@ScholarVahid - I have yet to try Yuan Bo and/or check, since I did not know this was a thing, if you happen to know by now, kindly let me know.

@Avery - is the quest broken/unfinishable due to the new name? or is it the quest text you refer to?
rases 2 Apr @ 11:34pm 
This mod works as of 6.1.1, but since CA likes to shuffle buildings' stats every patch it has a few glaring issues.

On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.

On Tzeentch side, the Income tree loses money when upgrading to T4.
ScholarVahid 1 Apr @ 10:10am 
Does Yuan Bo's mechanic (matters of state) affect the new buildings?
Avery 3 Feb @ 3:45pm 
Hey i think this is messing with the Karanak quest as it changes the name of the trophy hall to the trophy atreum. Can you confirm this?
RagnaroK  [author] 14 Jan @ 4:02am 
I am planning to add custom faction infrastructure soon, but nothing yet, so only benefits vanilla factions.

I will probably make a sub-version for my custom resources, as their is no way to remove the grey squares, if you don't use my resources and that does not really fly in my book.

So much stuff to mod lately and so little time. :ratcoon:
Ganon Cannon 14 Jan @ 3:15am 
So if were using araby does this work?
RagnaroK  [author] 12 Jan @ 5:32pm 
Fixed :steamthumbsup:
Blitz 12 Jan @ 5:06pm 
Hey Ragnarok, I think I ran into a bug with the Dark Elves (Malekith), I went to upgrade the Fighting Pits (the base version name) into the tier 4 variant called Brawling Arena with having the tier 3 variant built and the settlement being tier 4, but said I needed the previous upgrade.

Thank you as always for what you do, always appreciated