Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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AI-Challenge #2 - ES Kraków
   
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5 Jan, 2024 @ 4:24am
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AI-Challenge #2 - ES Kraków

In 1 collection by Yaddah
EuroSpace Industries Collection
26 items
Description
Can you beat the ES Kraków in an AI vs AI fight? (budget maximum = 1.500.000C) This was my entry in the December 2023 AI-tournament and came in 3rd place.
(watch the tournament here: https://www.youtube.com/watch?v=pvYHPRoboEw)

The ES Kraków is an asymetrical orbiter design. It is part of the EuroSpace fleet utilizing a broadsided Chaingun and Ion Chamber, as well as 4 Disruptors and 4 Missile Launchers.

Have fun tearing it to shreds. If you can do it with your own AI-ship of the same budget, you get cookie. :)
16 Comments
NPC 6 Jun, 2024 @ 9:40am 
For some reason seeing anything related to my country mentioned online makes me very happy and this ship's name is no exception.
Yaddah  [author] 7 Mar, 2024 @ 6:49pm 
Thx, Mr.!
Angry Bob 6 Mar, 2024 @ 12:09pm 
That is one cool ship Mr.!
the critter 3 Mar, 2024 @ 9:44am 
big
Yaddah  [author] 25 Jan, 2024 @ 4:48am 
@Ari: Thx. Yeah it's pretty space efficient.
@lalelunatic: It's not really a glitch. It's endorsed by the Dev. Quite a few built-in ships use it and it is explicitely permitted in the upcoming design contest of which a few ships will be added to the base game.
lalelunatic 25 Jan, 2024 @ 4:08am 
i see... hmm, not so fond in using glitches though... well.. we´ll see... i hope that stuff gets "non-glitched" in the AI preset update down the line one day, as i really like the orbiting. makes combat more organic. anyway, thanks for the clear up info, that helped.
Ari 25 Jan, 2024 @ 3:59am 
That ion layout looks fantastic. :meepdrool:
Yaddah  [author] 23 Jan, 2024 @ 7:46am 
I don't think it has anything to do with those "normal" RTS commands you describe. It's much closer to a glitch, but it's endorsed by the dev and some built-in ships use it. If you can't find the guide, for now you'll have to just spawn one of the ships that have built-in orbiting commands and rebuild the ship from the ground up (that preserves the attack commands). Or go to blueprint mode, load in one of the ships with the appropriate commands, and then click undo - that also saves the attack commands from the ship you loaded. And that's what I did with the Krakow, using the Cabal "Canopus" as the blueprint.
lalelunatic 22 Jan, 2024 @ 8:32am 
copy the attack presets from one ship to another? uhm... no clue on how to, never even tried... =/.

i came so far as to put the attack preset in "no AI" mode behind the enemy in a straight line, add 5 degrees to the top or bottom (for the side you wanna flank at), then turn the ship to 45 degrees... that gave it a wide initial angle at charging, then 1 full circle, at which it closed in at the end for a melee brawl, then cirlce outwards again... kinda of worked with HE missiles at range, nukes and deckcannons in the melee circle... but the speed was to high, so the melee stuff mostly missed...

another intresting thing is that your ship does the orbiting with nearly forward engines only. i had to add side thrusters, quite a few, to get it to not stop at the front of the enemy and turn broadside.
Yaddah  [author] 22 Jan, 2024 @ 7:43am 
Hey. There is a guide out there somewhere that teaches you how to create auto-orbiting ships. I don't know how. I just copied the commands from the Cabal "Canopus" and modified the angle somewhat. The result was good enough, so I didn't tinker with it further. If you want to change the orbiting direction, copy the attack defaults form the Fringe "Streamliner", as it orbits in the other direction. But to get optimal results you have to tinker with it yourself.