Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AI-Challenge #2 - ES Kraków
16 Comments
NPC 6 Jun, 2024 @ 9:40am 
For some reason seeing anything related to my country mentioned online makes me very happy and this ship's name is no exception.
Yaddah  [author] 7 Mar, 2024 @ 6:49pm 
Thx, Mr.!
Angry Bob 6 Mar, 2024 @ 12:09pm 
That is one cool ship Mr.!
the critter 3 Mar, 2024 @ 9:44am 
big
Yaddah  [author] 25 Jan, 2024 @ 4:48am 
@Ari: Thx. Yeah it's pretty space efficient.
@lalelunatic: It's not really a glitch. It's endorsed by the Dev. Quite a few built-in ships use it and it is explicitely permitted in the upcoming design contest of which a few ships will be added to the base game.
lalelunatic 25 Jan, 2024 @ 4:08am 
i see... hmm, not so fond in using glitches though... well.. we´ll see... i hope that stuff gets "non-glitched" in the AI preset update down the line one day, as i really like the orbiting. makes combat more organic. anyway, thanks for the clear up info, that helped.
Ari 25 Jan, 2024 @ 3:59am 
That ion layout looks fantastic. :meepdrool:
Yaddah  [author] 23 Jan, 2024 @ 7:46am 
I don't think it has anything to do with those "normal" RTS commands you describe. It's much closer to a glitch, but it's endorsed by the dev and some built-in ships use it. If you can't find the guide, for now you'll have to just spawn one of the ships that have built-in orbiting commands and rebuild the ship from the ground up (that preserves the attack commands). Or go to blueprint mode, load in one of the ships with the appropriate commands, and then click undo - that also saves the attack commands from the ship you loaded. And that's what I did with the Krakow, using the Cabal "Canopus" as the blueprint.
lalelunatic 22 Jan, 2024 @ 8:32am 
copy the attack presets from one ship to another? uhm... no clue on how to, never even tried... =/.

i came so far as to put the attack preset in "no AI" mode behind the enemy in a straight line, add 5 degrees to the top or bottom (for the side you wanna flank at), then turn the ship to 45 degrees... that gave it a wide initial angle at charging, then 1 full circle, at which it closed in at the end for a melee brawl, then cirlce outwards again... kinda of worked with HE missiles at range, nukes and deckcannons in the melee circle... but the speed was to high, so the melee stuff mostly missed...

another intresting thing is that your ship does the orbiting with nearly forward engines only. i had to add side thrusters, quite a few, to get it to not stop at the front of the enemy and turn broadside.
Yaddah  [author] 22 Jan, 2024 @ 7:43am 
Hey. There is a guide out there somewhere that teaches you how to create auto-orbiting ships. I don't know how. I just copied the commands from the Cabal "Canopus" and modified the angle somewhat. The result was good enough, so I didn't tinker with it further. If you want to change the orbiting direction, copy the attack defaults form the Fringe "Streamliner", as it orbits in the other direction. But to get optimal results you have to tinker with it yourself.
lalelunatic 21 Jan, 2024 @ 8:33am 
hoi, i tried to emulate the flanking stuff for a new ship, but i cant for the love of god bring the "normal" and "easy" AI to follow the preset attack pattern your ship here seems to do.

i can preset the ship to flank/orbit the same as yours with manual "no AI" settings in the combat helper no problem though (deckcannons are crap for that though if the speed is to high =P).

so, what gives? if i spawn yours in combat helper the "normal AI" is used by default, but as said, it follows the same preset as if i spawn it and switch to "no AI" and give the attack command manually.

how do you manage to do that? =)
Yaddah  [author] 7 Jan, 2024 @ 4:48am 
I somehow never saw the need to add more than 2 mining lasers, but thx for the feedback. I'll consider sticking 4 on my next version. However, if you really need a dedicated miner, I'm sure people can build whatever fleet assets they need, if a EuroSpace equivalent doesn't exist. After all, I mostly make these EuroSpace ships to teach newer players how to do it themselves.
Kivie_Dos 6 Jan, 2024 @ 10:58pm 
Yes, but then how to do asteroid mining, with such a clumsy behemoth at the ES Leipzig loses all sense in mining lasers, it's like digging with a shovel with a very long and heavy handle, you can, but uncomfortable.
Yaddah  [author] 6 Jan, 2024 @ 4:51pm 
Well, there's not really much stopping you from just attaching 100 containers to the ES Leipzig, right? Sure, it'll be somewhat slow, but you can just send it to do its thing while your other ships fight. At least that's how I play career. But I will eventually make a "station" that moves via jumping. However, such a thing should be easy to design for anyone, as it doesn't necessarily even need defenses, if it just jumps away as soon as an enemy gets too close.
Kivie_Dos 6 Jan, 2024 @ 10:19am 
I want to store a lot of resources, and preferably at all stages of the game, starting with the initial... Well and with storage is always a problem, even support ships need mobility, and with a bunch of filled storages about it is out of the question...
Kivie_Dos 6 Jan, 2024 @ 10:16am 
Station pls