Caves of Qud

Caves of Qud

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Crusader of Qud
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5 Jan, 2024 @ 9:25am
7 Jan, 2024 @ 3:38am
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Crusader of Qud

Description
Adds 2 New Genotypes:

-Rogue Templar (recommanded): An ancient Putus Templar have betrayed his kind, and is now on a quest to redemption. Start as a Rogue Templar hated by his kind, a squire, gunner knight, new father, etc. basically the main game but as ex-knight, play the main quest (no unique quest added yet)

-Putus Templar: The meaniest killers of them all, if you want to be the bad guy, not recommended as you cant do the main quest (argyve will attack you) but if you want, its here.
you are a true kin with big stats and skills and more cybernetic licence.

You can currently choose from 5 castes in both putus and rogue:

-Squire: as Putus you are a phylactaly squire (OP) but as rogue, since wraith knight will attack you, you get a flamethrower.

-Gunner Knight: start with a carbine and good rifling skills

-Knight: the classic sword wielder knight

-Newfather: the ego build, intimidate etc, and proselytize up to 5 followers (used an harmony patch by weyrling "unlimited proselytize" with its value modified, as placeholder to make up a max of 5 follower for proselytze until i code in my own skill for newfather, which will basically be proselyte but for 5 followers)

-Mech pilot (Start in Joppa or it wont work): you have access to two mech at the start in Joppa, but only have one card, so pick which one you want, the range or melee, you also have one mecha power core and insane tinkering skills, tho you are not well equipped outside your mech and doesnt start with bits to repair them.


Planned but no promises:

-simple quest for both the rogue templar gettign redemption, and maybe a quest for the putus templar

-putus settlement, some kind of war camp to go with quests, we will see how things turns out.

-rogue templar creatures, maybe with their own faction.

With all that said, i hope you will enjoy it.
you can check out my other mod that i might redo soon: Dromad Genotype.
21 Comments
Twomoon  [author] 7 Feb @ 7:06am 
@writesout.ttv
@vashishta

yeah i think thats because joppa got updated and my mod modified joppa. its been a while since i played or checked the mod, so i dont remember how the file was, but if you check the mod folder i think there is a map file for joppa, maybe deleting it will help?
Writesout.ttv 5 Feb @ 3:51pm 
I'm having the same issue as Vashishta, missing characters in Joppa due to this mod. Argyve's furniture is completely screwed up as well
Vashishta 19 Jan @ 8:56am 
This mod causes Warden Yrame and Tam to fail to spawn.
OrionThePunter 11 Jan @ 5:22pm 
any chance this gets updated now that the game is finished? i'd love to play as a rogue templar but i hate that this mod breaks joppa so badly.
Dr. Livesey 17 Aug, 2024 @ 2:03pm 
thanks
Twomoon  [author] 16 Jun, 2024 @ 9:27am 
not a bug, joppa is modified, btw i imagine with the new updatethat modify joppa maybe there is some problems, i have CoQ uninstalled but i will maybe check it later.
nedstarkxy 16 Jun, 2024 @ 8:19am 
Theres a bug that causes the mechs to always spawn in Joppa, no matter what character you pick
General Squanch 19 May, 2024 @ 7:22am 
Ah. Shame, thanks for the reply though. I'm not sure if you're aware of the "legacy" of this mod idea (Playable Putus Templar) but the fact that it's never been fully done is kind of a shame really. I think many many people want to see it eventually, but the devs have a sore spot for the people who want to talk and play as the Putus Templar (despite inventing them) because of real life parallels. I'd just wish someone would fully finish a version though, or combine with the existing attempts already out.
Twomoon  [author] 18 May, 2024 @ 4:39pm 
no i havent played caves of qud for a while xd.
General Squanch 18 May, 2024 @ 2:58pm 
any news on updates?