Darkest Dungeon®

Darkest Dungeon®

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Zotlan's Torch Rework
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Tags: Torch, rework
File Size
Posted
Updated
211.476 KB
6 Jan, 2024 @ 8:04am
3 Apr, 2024 @ 10:47am
7 Change Notes ( view )
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Zotlan's Torch Rework

Description
Intro
The point of this rework is to make lower light levels less punishing/more rewarding, without making Torch management trivial and non-existent, being at high light doesn't make things much safer, but low light isn't as dangerous either.

Light levels (Balanced around Darkest Difficulty)
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Radiant:
Monster ACC (+8)
Scouting (+16)

Dim Light
Monster ACC (+4)
Scouting (+8)

Shadowy
No modifiers

Dark
Stress (Chance/Dealt +13%/+10%)
Monster DMG (+12.5%)
Monster CRIT (+2.5%)
Player CRIT (+2.5%)
Loot (Gold/Items +25%/+9 max draws)

Black as Pitch
Stress (Chance/Dealt +26%/+20%)
Monster DMG (+25%)
Monster CRIT (+5%)
Player CRIT (+5%)
Loot (Gold/Items +50%/+18 max draws)

The Torch Level does not directly affect Surprise chance on either side.
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Light levels With Cartographer's Camp District Built (these replace the base torch level buffs that are written above)
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Radiant:
Monster ACC (+6)
Scouting (+20)

Dim Light
Monster ACC (+3)
Scouting (+10)
Loot (Gold/Items +5%/+1 draws)

Shadowy
Loot (Gold/Items +10%/+2 draws)

Dark
Stress (Chance/Dealt +8%/+5%)
Monster DMG (+12.5%)
Monster CRIT (+2.5%)
Player CRIT (+4%)
Loot (Gold/Items +30%/+15 max draws)

Black as Pitch
Stress (Chance/Dealt +16%/+10%)
Monster DMG (+25%)
Monster CRIT (+5%)
Player CRIT (+8%)
Loot (Gold/Items +60%/+25 max draws)

Across all Light levels:
Monsters surprised (+5%)
Heroes surprised (-5%) (Not Shown on UI, can't change that unfortunately)
------------------------------------------------------------

Tooltip Change:
Monster ACC and DMG cannot be separated into 2 tooltips,
so the tooltip was changed from "Monster ACC and DMG" to "Monster ACC at High Light and DMG at Low Light".


Requirement:
Due to how the Cartographer's Camp is coded, it needed to be adjusted so that it wouldn't turn back to the vanilla version of the upgraded torch upon building the District, thus Crimson Court is Required.


Compatibility/Load Order:
- Completely Incompatible with any other Mod that changes the Torch buffs in general
- Completely Incompatible with Soul's Cartographer's Changes

- Completely compatible with CerebralCloud92's Vanilla District Rework, just load it above the District Rework
- Also compatible with McSkelly's Torch Rework


Legal Disclaimer:
This item and its contents are not authorised for posting except under the Steam account Zotlan. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios, and Red Hook is not responsible in any way, in full or in part, if this mod ends up breaking your save files and/or game.
9 Comments
PeopleLikeStuff 25 Jul @ 7:49pm 
@Zotlan Ohhhh I see, yeah I can get the logic behind that
Might end up giving this a try during my next playthrough then, see how it shakes things up (since yeah, vanilla torch spam is a lil' boring)
Zotlan  [author] 25 Jul @ 7:17am 
@PeopleLikeStuff So there's danger both at high and low light, if you want to be completely safe you have to actually keep an eye on your light level and keep it in the middle, rather than just spam torches so you're always at maximum light, like in Vanilla, this way all ranges have their ups and downs
PeopleLikeStuff 25 Jul @ 12:36am 
So what was the thought process on moving the monster accuracy buff from low light to high light?
Zotlan  [author] 10 May @ 5:03am 
@OpecidadMax The mod doesn't touch anything art or animation related.
OpecidadMax 9 May @ 8:59am 
This mod disables the one that makes vermintide green torch back to normal, if you play a little with the load order, instead it makes it a white square on the torch hole particle ilumination zone.
Crustopher Breadfield 8 Jan, 2024 @ 5:29pm 
You're so great for this mate :steamhappy:. Have a great month mate, you deserve it.
Self Destructive Beast 7 Jan, 2024 @ 8:34am 
Poggers
Vintage 6 Jan, 2024 @ 2:31pm 
Subbed, Favorited, Awarded, Shared, Loved, and paypalled you 20 million USD
Fermint 6 Jan, 2024 @ 8:06am 
Lets gooooooooooooooo :steamthumbsup: