Darkest Dungeon®

Darkest Dungeon®

Zotlan's Torch Rework
9 Comments
PeopleLikeStuff 25 Jul @ 7:49pm 
@Zotlan Ohhhh I see, yeah I can get the logic behind that
Might end up giving this a try during my next playthrough then, see how it shakes things up (since yeah, vanilla torch spam is a lil' boring)
Zotlan  [author] 25 Jul @ 7:17am 
@PeopleLikeStuff So there's danger both at high and low light, if you want to be completely safe you have to actually keep an eye on your light level and keep it in the middle, rather than just spam torches so you're always at maximum light, like in Vanilla, this way all ranges have their ups and downs
PeopleLikeStuff 25 Jul @ 12:36am 
So what was the thought process on moving the monster accuracy buff from low light to high light?
Zotlan  [author] 10 May @ 5:03am 
@OpecidadMax The mod doesn't touch anything art or animation related.
OpecidadMax 9 May @ 8:59am 
This mod disables the one that makes vermintide green torch back to normal, if you play a little with the load order, instead it makes it a white square on the torch hole particle ilumination zone.
Crustopher Breadfield 8 Jan, 2024 @ 5:29pm 
You're so great for this mate :steamhappy:. Have a great month mate, you deserve it.
Self Destructive Beast 7 Jan, 2024 @ 8:34am 
Poggers
Vintage 6 Jan, 2024 @ 2:31pm 
Subbed, Favorited, Awarded, Shared, Loved, and paypalled you 20 million USD
Fermint 6 Jan, 2024 @ 8:06am 
Lets gooooooooooooooo :steamthumbsup: