NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

63 ratings
Perditio Procedural Map
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Mods: Mod, Map
File Size
Posted
Updated
57.798 MB
8 Jan, 2024 @ 11:07am
10 Jan @ 11:45pm
15 Change Notes ( view )

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Perditio Procedural Map

Description
Fully procedural map that is different each time you play it. Everything that works on normal premade maps works including ALL Gamemodes, AI Pathfinding, Singleplayer and Multiplayer.

Procedural generation consists of:
- Random 3D Terrain
- Randomized position of cap points for every gamemode
- Lighting with random rotation
- Random Skybox
- Random Location name

It uses Addressables system.

Feel free to share your thoughts on neb discord or contribute:
https://github.com/Huambo29/Perditio

32 Comments
Star_Kindler 22 Mar @ 8:01am 
What is happening right now? Lol.
Bitru  [author] 21 Mar @ 11:25pm 
Will you fight? Or will you perish like a dog?
Bitru  [author] 21 Mar @ 11:21pm 
Bullshit you run this server on lpg and eco pea. If you really care you would go full ted kaczynski on our information-disinformation state. Growth only comes through pain why would it be different for goverment
FastDust  [author] 21 Mar @ 8:50pm 
Because I’m a part time student, and due to my government’s incompetence in developing the energy sector, combined with the war and European green policies, I’m forced to pay skyrocketing energy prices.
Star_Kindler 21 Mar @ 4:07pm 
Best map mod hands down. Why is this not in any of the dedicated servers!??? Would make it so much more interesting!
Star_Kindler 27 Feb @ 1:20pm 
When given lasers? Wait the AI knows how to use modded weapons by default? That's cool.
Vertu 8 Feb @ 9:29pm 
Its not the mod, the new AI tends to be more passive (avoiding recklessness). Especially when given lasers as the AI will try to not throw them away. Once the AI has some intel, it starts making moves.
HardStrike 18 Jan @ 10:39am 
Awesome mod, but the new AI seems to have trouble deciding what it wants to do, a lot of them simply stay put until they seem something or are a bit slow in selecting which point to go for
FastDust  [author] 12 Jan @ 2:35pm 
Ok, now works, test next time before updating :steamsalty:
Bitru  [author] 10 Jan @ 11:47pm 
Pierdolisz kocopoły