Total War: WARHAMMER III

Total War: WARHAMMER III

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Lily's Bretonnia Overhaul - Sergeant-at-Arms add-on
   
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File Size
Posted
Updated
288.046 KB
10 Jan, 2024 @ 7:36am
25 Nov, 2024 @ 10:04am
7 Change Notes ( view )

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Lily's Bretonnia Overhaul - Sergeant-at-Arms add-on

In 1 collection by Zaylidin
Lily's Warhammer 3 Overhaul Collection
50 items
Description
This mod enhances my Bretonnia overhaul with optional new features that incorporate the Sergeant-at-Arms hero into the campaign. This mod REQUIRES my Sergeant-at-Arms mod, my Overhaul mod and Mixu's Mixer mod.




Sergeant-at-Arms bonus features:
• Enables recruitment and capacity increases at the Royal Chapter Barracks
• Adds extra features to the Sergeant-at-Arms' custom skills
• Champions tech increases the recruitment rank of Sergeant-at-Arms


FAQ
Q: Why are my units taking so long to recruit?
A: That's because you installed a mod called Immersive Bretonnia, its not being caused by this mod.

Q: Is this mod compatible with such and such mod?
A: If the mod alters vanilla Bretonnia units, buildings, effects or changes the peasant economy in any way, then you will likely experience issues. I don't plan to continue to support and create compatibility mods, you are free to make them yourselves for the mod combination you want to see.

Q: Lily, are you going to add more units? Do you take requests?
A: I'm more likely to revamp and edit the existing units than create new ones. I do take commissions for making separate mods, but I'm fussy with what I work on and I'm not as well versed as other modders with script/lua and many other aspects of modding.

Message from the creator:
This is one of the most ambitious mods I have created yet, the time spent developing textures, variants, skills and traits certainly took longer than my unit pack, repanse peasant queen mods and even the time it took to create the initial version of my bretonnia overhaul. Making heroes takes time, and this wouldn't have been possible without the help of Gorilla and Dead Baron, as well as feedback from a number of mod creators. Thank you sincerely for the time you spent helping me to bring this mod to life.

I hope you all enjoy using this hero as much as I do!


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]
25 Comments
Solaire 29 Dec, 2024 @ 5:59pm 
Sweet, thank you
Zaylidin  [author] 29 Dec, 2024 @ 2:36am 
No its very light weight and still works post update
Solaire 29 Dec, 2024 @ 12:30am 
Does this need an update for 6.0 since the other mods got updated.
Quickstraw 17 May, 2024 @ 5:46pm 
Would this kind of mod need to be updated? Or does it just depend on the other mods to be updated?
Zaylidin  [author] 1 Feb, 2024 @ 6:13am 
I have thought about it, but unlike with this unit, its hard to disguise the fact that those units would be stealing from the Old World which we aren't allowed to do. If the hammer of GW/CA comes down on this mod it would only be for the name which I can change to Warden-at-Arms.

It would be cool to have all those new units in TWWH though
LivingDynamo 1 Feb, 2024 @ 6:10am 
Have you got any plans to add the new brigands and bombard units bretonnia has on the tabletop? Bombards are just cannons but brigands can be crossbow, blunderbuss, or pistols, with hand weapons and shields as options too
Zaylidin  [author] 29 Jan, 2024 @ 3:56am 
The Royal Men-at-Arms (Poleaxes) and Royal Men-at-Arms (Skirmishers) are intentionally designed to be better alternatives to Squires (minus slightly less armour) but with a capacity limit. They're not massively better, but they do perform better in melee.
Vollhov 29 Jan, 2024 @ 3:52am 
Oh, sorry, Squires
Zaylidin  [author] 29 Jan, 2024 @ 3:49am 
Armigers?
What unit is that
Vollhov 29 Jan, 2024 @ 3:46am 
Are the T5 units in the new barracks any weaker than the Armigers? which t4.