Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo Reach XL
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
4.846 GB
11 Jan, 2024 @ 1:03am
8 Mar @ 9:25am
20 Change Notes ( view )

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Halo Reach XL

In 1 collection by shadowed
Halo XL Collection
7 items
Description
Halo: Reach campaign with hordes of AI for large battles and challenging coop.

AI changes:

- 4x more AI when allowed.
- AI will provide suppressing fire at extreme ranges with their weapons.
- Hunters get a small health nerf.

Weapon changes:

- 2x longer range projectiles.
- Shotgun gains 4x range.
- Players start with more ammo at the start of each mission.
- Most weapons have doubled ammo reserves.

Vehicle Changes:

- 4x longer 'Turnover time' for Warthog, Mongoose, and Ghost.
- Sabre gets a small health buff in 'Long Night of Solace'.
- Warthog gets rear wheel steering, enabling sharp turning maneuvers.

Halo XL Collection:

Halo XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136338280
Halo 2 XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136611124
Halo 3 XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136665701
ODST XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136723227
Reach XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136791458
Halo 4 XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136818178
Firefight XL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3215748441

Halo Reach XL also available on NexusMods:
https://www.nexusmods.com/halothemasterchiefcollection/mods/2463

Go to Settings -> Video -> and set Graphics Quality to Enhanced!
83 Comments
shadowed  [author] 21 Apr @ 9:08pm 
@Outragedparker - What difficulty? Most likely the AI count had to be reduced to get mission to continue. Some squads are not able to be multiplied.
Outragedparker 21 Apr @ 8:05pm 
Seems to be working in some areas and not others. Start of ONI: Sword Base seems to have default amount of enemies and friendlies spawned.

I backed out and loaded in a few different times to the same result. I then loaded up the next mission, which it worked (Super scary seeing four phantoms blast me at the start lol!)

I'll keep playing and see if there are more instances of this.
shadowed  [author] 6 Apr @ 8:01am 
Should work.
Splyci 6 Apr @ 1:14am 
it got fixed?
shadowed  [author] 8 Mar @ 9:19am 
Thanks for comments. Will be fixing now.
Splyci 8 Mar @ 12:47am 
mod isnt working
HeyImX 7 Mar @ 8:38pm 
Mod no longer works as of the recent update
shadowed  [author] 8 Feb @ 8:44am 
@Clumsy0015 - Thanks for reporting! We don't like that either.

I spent awhile trying to remove those turrets. I suspect I will need to edit the mission script and recompile the mission from scratch which is time consuming.
Clumsy 8 Feb @ 12:55am 
I've only noticed issues with friendly AI spawning in co-op
Clumsy 8 Feb @ 12:47am 
More bugs in case it is helpful: In the Package, the phantom turrets during the Glacier section are indestructible, which made the section frustrating. Emile, Jun, and the three ODSTs never appear throughout the level. (Carter does). This was four-player legendary co-op.