Halo: The Master Chief Collection

Halo: The Master Chief Collection

331 ratings
Halo Reach Polished
4
4
2
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Engine: HaloReach
Game Content: Campaign, Firefight
File Size
Posted
Updated
17.660 GB
11 Jan, 2024 @ 8:21pm
1 Apr @ 7:40pm
14 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Halo Reach Polished

In 1 collection by Siegebreaker
Siege's Mod Collection
5 items
Description
THE REAL FALL OF REACH

This is a vanilla+ mod with a heavy focus on immersion just as much as it has been rebalanced. Battle ambience, environmental storytelling, cut dialog restored, USEFUL ALLIES, and so much more - all the while staying as faithful as possible to the vanilla reach experience and Bungie's vision.


This is a mod best experienced slowly. A lot of work was done to add even small details you may overlook.

Combat in general has been changed so that you aren't fully reliant on one weapon on higher difficulties.
For example the AR is effective at fodder crowd control but struggles against elites and brutes.
Plasma weapons will more consistently falter after sustained fire requiring a combo with another weapon to deliver kills.
Your allies are far more useful. They are relatively weak health wise, but they deal full damage, have smarter AI, are more plentiful and even more.


WEAPON AND AI BALANCING SUMMARY

-All weapons have had changes to their screen effects for weightier combat.
-Bullets are weaker to shields, plasma weaker to health, etc.
-AR deals a little more damage and has much less bloom.
-DMR has much less bloom
-Magnum has lower min and max bloom
-Shotgun pellets stay in reticle, and travel farther. Red reticle increased
-Sniper's unchanged, so are rockets
-Target Laser deals much more damage
-Splaser deals much more damage.
-PP is now viable outside of overcharge
-Plasma Rifle focuses on consistency and reliability, while Repeater has more potential firepower but is less reliable (More punishing heat mechanics)
-Spiker deals bullet damage and deals more damage in general, and has increased melee damage
-Needler unchanged
-Needle rifle has slightly less max bloom and less min bloom
-Concussion Rifle has more damage for the player and is more spammable
-Plasma launcher unchanged
-Fuel Rod unchanged
-Sword/hammer deal more damage
-Turrets are more useful in general.
-Increased max grenades to 4 each.

-All enemies have increased or tweaked range, and firing patterns
-All fodder enemies (Grunts, jackals, skirmishers) have less health, meaning pretty much anythings viable. Grunt heavies are rarer on foot but can be seen piloting turrets, shades, and vehicles. Grunt backpacks and color modified.
-Elite majors are red, Elite zealots are gold, elite generals are maroon.
-Separated Spec-ops elites from stealth elites to be like CE. Stealth elites replace vanilla spec-ops encounters and Spec-ops elites are escorting the Zealot team. Stealth elites look like halo CEA and spec-ops elites look like vanilla but without camo, and will throw grenades
-Brutes are more aggressive, will charge you. Hammer chieftains are more aggressive and other chieftains are more cautious. Brute minors wont throw grenades
-Hunters have increased HP on lower difficulties and slightly more on legendary. They behavior is overhauled to allow more aggressive actions.
-Dropship turrets are much less accurate, but have longer bursts, making them very dangerous up close.
-Many more trooper and marine variants (ONI Security, city militia, desert/marine/ODST sergeants, etc).
-More scripted things, such as more endless ai battles or longswords overhead.
-Friendly and fallen spartans, starting on tip of the spear.
-Friendly damage debuffs removed, and firing patterns tweaked, as well as HP and behaviors.
-More allies in certain areas.
-Even more, but I don't want to just explain the whole mod away.

This mod also features a overhauled firefight experience with ally spawns, but you can experience that yourself.

This is my first mod I ever made, originally beginning development in October 2023. It released in bad shape, but now I am very proud of it.

Thank you Ruby of Blue for inspiration.


CREDITS

SOTP Ships: https://www.nexusmods.com/halothemasterchiefcollection/mods/2598

New sounds from H2A and Black Mesa 2020

Rookie - Gold Hunters, beam cannon (WIP/UNUSED)

Halo Reach Allies Polished (FULL TAG RELEASE OF MARINE MODELS)
https://www.nexusmods.com/halothemasterchiefcollection/mods/2648?tab=description

#BringHaloModsToXbox
Popular Discussions View All (2)
15
20 May @ 10:40am
PINNED: Roadmap
Siegebreaker
22
5 Jul @ 3:01am
PINNED: KNOWN ISSUES
Siegebreaker
289 Comments
MarineRaider244 11 Jul @ 2:27pm 
I'm always down for a re-balancing of Reach's sandbox because of how awful the vanilla sandbox is, and you did a good job here. I do genuinely enjoy it. However, THERE IS TOO MUCH ENEMY SPAM!!!! Believe me, Reach's legendary DOES NOT need more enemy spam.

Oh also, I encountered a glitch on Tip of the Spear where the elevators to ascend the spire at the end do not work. I fall straight through them and cannot complete the level.
cornlover69 21 Jun @ 10:43pm 
Awesome, reminds me a lot of Ruby's CE rebalance. Really love everything from all of the immersive details down to little design choices. Great work!
Phantom Snake 10 Jun @ 7:51pm 
Fantastic, nailed that punchier feel.
Radio 8 Jun @ 12:44pm 
pls make shielded jackals engage at further distances and this mod would be perfect,
ir0n_strange 12 May @ 9:21pm 
Is there gonna be more future updates like putting more weapons or armor abilities
Drifter 9 May @ 9:47pm 
I feel like, at times, this is better than vanilla.

An entire war is actively happening, so you have the units and additional troops that reflect that especially with the variation in looks but at times I feel like its too much.

In Exodus, for me it didn't feel fitting for there to be so many Spartans for the simple reason that Noble was meant to be working in that area and Noble alone. Additionally the at times just don't know what to do with so many other AI.

Either way extremely good without making everything feel cluttered and too much 24/7.
Mr. Bibbles 8 May @ 11:10am 
Has anyone obtained the tags for this mod?
ir0n_strange 4 May @ 11:29am 
Can you add a zoom function to the assault rifle? kinda like the mythic mod
Epsilon-5 3 May @ 6:01pm 
Way too many Spartans, they are literally everywhere.
WarPorcus 23 Apr @ 5:51pm 
In 'Torch and Burn', after you clear out Covenant forces from Sword Base, you're supposed to go to the maintenance door with the ONI logo on it.

NPCs, including troopers and the rest of Noble, do not follow; they remain standing in the second level of base exterior.