Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Reach Polished
289 Comments
MarineRaider244 11 Jul @ 2:27pm 
I'm always down for a re-balancing of Reach's sandbox because of how awful the vanilla sandbox is, and you did a good job here. I do genuinely enjoy it. However, THERE IS TOO MUCH ENEMY SPAM!!!! Believe me, Reach's legendary DOES NOT need more enemy spam.

Oh also, I encountered a glitch on Tip of the Spear where the elevators to ascend the spire at the end do not work. I fall straight through them and cannot complete the level.
cornlover69 21 Jun @ 10:43pm 
Awesome, reminds me a lot of Ruby's CE rebalance. Really love everything from all of the immersive details down to little design choices. Great work!
Phantom Snake 10 Jun @ 7:51pm 
Fantastic, nailed that punchier feel.
Radio 8 Jun @ 12:44pm 
pls make shielded jackals engage at further distances and this mod would be perfect,
ir0n_strange 12 May @ 9:21pm 
Is there gonna be more future updates like putting more weapons or armor abilities
Drifter 9 May @ 9:47pm 
I feel like, at times, this is better than vanilla.

An entire war is actively happening, so you have the units and additional troops that reflect that especially with the variation in looks but at times I feel like its too much.

In Exodus, for me it didn't feel fitting for there to be so many Spartans for the simple reason that Noble was meant to be working in that area and Noble alone. Additionally the at times just don't know what to do with so many other AI.

Either way extremely good without making everything feel cluttered and too much 24/7.
Mr. Bibbles 8 May @ 11:10am 
Has anyone obtained the tags for this mod?
ir0n_strange 4 May @ 11:29am 
Can you add a zoom function to the assault rifle? kinda like the mythic mod
Epsilon-5 3 May @ 6:01pm 
Way too many Spartans, they are literally everywhere.
WarPorcus 23 Apr @ 5:51pm 
In 'Torch and Burn', after you clear out Covenant forces from Sword Base, you're supposed to go to the maintenance door with the ONI logo on it.

NPCs, including troopers and the rest of Noble, do not follow; they remain standing in the second level of base exterior.
WarPorcus 21 Apr @ 5:16pm 
Anyone else getting random fatal error crashes? Not often enough to be game-breaking, but enough to be noticable.
SleepyInPajamas 18 Apr @ 5:57pm 
I've noticed some armor changers towards the characters, are there any armor changes for the player as well?
Apex Armada 18 Apr @ 10:25am 
Found the gold hunter, God bless that guy for going 1v2🫡
PolitelyToxic_TJ 17 Apr @ 11:33am 
After playing both mythic, normal and polished mod - this is a 9/10 mod. This mod actually enhances Reach, makes it far more engaging and makes it far more immersive.

If there is only one thing that is missing - is extending the swap weapon feature with friendly Noble Team AI
PolitelyToxic_TJ 13 Apr @ 5:25am 
This is an amazing mod - this mod, right here, is what made my like Halo Reach - other mods have opted to add more things to Halo Reach - this mod makes Halo Reach great. Its hard to put into words, what sets it apart, but if I had to emphasize three points:

(a) weapon balance - every weapon serves a role and is perfectly viable - there are no losers
(b) friendly AI - this mods make the friendly AI actually useful - and make the immersion all the more so better - I actually feel as part of the UNSC, versus their do-everything-guy
(c) ambience - from the massive battles and reinforcements, to the...feeling - this hits the sweet spot

I eagerly look forward to your future updates and am sure it will be amazing
YahBoiFabio 9 Apr @ 6:22pm 
good mod some parts feel randomly extra hard but got through on heroic fine. Feels a lot like Rubys Rebalance of Reach
Astroknight 5 Apr @ 6:01pm 
I'm guessing this was tested for Heroic? On Legendary I've had issue with weapons doing too much damage to you, high ranks having little to no stun while holding such weapons and almost impossible to not get shot by everyone in the map
*♥XxDuck500_RawRxX♥* :3 2 Apr @ 11:26am 
The mod is just fine as it is, he doesn't need to add all of the unnecessary stuff you see cluttered in other mods like Mythic overhaul and Resurrection mods.

if you wanna experience that then go play those mods, but lets just already appreciate what @Siegebreaker has already created for the community.
Siegebreaker  [author] 2 Apr @ 10:25am 
Thats not the point of this mod.
343 killed halo 2 Apr @ 9:43am 
really? is it cause you don't like the other halos sandboxes as much or is it just very difficult from a modding standpoint?
Siegebreaker  [author] 30 Mar @ 9:09pm 
1. Planned.
2. Planned.
3. Never.
343 killed halo 28 Mar @ 12:02pm 
would love some of the invasion maps to become firefight maps. just more maps in general. and some of the weapons and vehicles from halo 1,2,and 3. than it would really be perfect
crimson blitzer01 20 Mar @ 1:59pm 
Has the blood particle amount been increased?
Siegebreaker  [author] 18 Mar @ 4:54pm 
maybe an update soon? ^_^
YU! 9 Mar @ 5:52am 
@Gartoz_CZ it updated recently
Gartos_CZ 7 Mar @ 12:59pm 
I hope that this mod updates soon, love and sadly cant find a way to downgrade to play it
Agsotro 6 Mar @ 6:40am 
@siegebreaker no worries mate, get well soon, looking forward to picking this mod up when its fixed! take all the time you need
Mavs29 5 Mar @ 7:28am 
@Lysander Of Sparta how do you downgrade?
GAMERBOYNOA 4 Mar @ 7:47pm 
@Lysander Of Sparta. Yeah I know, stupid trash update broke alpha ring. Hope it can somehow be fixed soon so I can have modded Halo nights like this with friends over again. Especially when I'm gonna have a big gathering with 3 friends to experience Reach with this mod for their first time experience.
Peak is back:evesmile:
Lysander Of Sparta 3 Mar @ 8:33pm 
@Siegebreaker it's quite alright homie and appreciate the update! MCC update also broke Alpha Ring for me so I had to rollback my MCC install from the depot anyways. *Shakes fist at Microsoft*
Specter 3 Mar @ 7:48pm 
the campaign doesnt appear in campaign mode so, how can i play this?
Take care and get well soon.
Siegebreaker  [author] 3 Mar @ 2:37pm 
Sorry everyone. I got extremely sick over the weekend and I'm still very sick. It'll take a few days before I'm healthy enough to fix my mods to be compatible with the current mcc version. See yall <3
MechaSaurian 2 Mar @ 11:44am 
Same here, the campaign is not visible. Big sad.
Lysander Of Sparta 2 Mar @ 10:53am 
Hm, same issue here. Mod does not appear in the mod list when trying to launch a campaign. Well, in a pinch I suppose I can just backup and overwrite my vanilla files.
Agsotro 1 Mar @ 1:11pm 
i have the same issue, its not on the campaigns, was it always like that? i Subbed last week and decided to play today
Ameliaorate 1 Mar @ 10:29am 
Did today's update break this? It's not listed in my campains anymore
Radio 27 Feb @ 9:47am 
I don't know if this was just an issue for me. But Jackals with shields have incredibly low engagement distance and won't shoot at me unless I am within like 15-20 feet.
Muerte 13 Feb @ 12:08am 
Gotcha, Thanks.
Siegebreaker  [author] 12 Feb @ 8:37am 
Not much else in firefight beyond a set. Only thing currently that is consistently tied to new sets is a pelican dropping off a scorpion at the start of every set after the first.
Messier 11 Feb @ 10:26pm 
Great mod, really enjoyed!
Muerte 11 Feb @ 7:58am 
Are the unique map events in firefight i. e. ship glassing the city in Beachhead made just for one full set in mind? Or will more events happen if theres more sets?
centerplaza 8 Feb @ 10:53pm 
Can we get new weapons?
Benjam1n117 30 Jan @ 6:45am 
i have the campaign files, but no audio mods. Do you know where i can download them?
Profile_Name 29 Jan @ 11:14am 
@Benjam1n117
Do you have the campaign files installed? Try re-downloading them again
Do you have any audio mods installed as well?
Benjam1n117 29 Jan @ 7:33am 
not sure why but there is no game audio for the mod, i can still here the game pauses but nothing when i play does anyone knows how to rectify?
The Gaming Cowboy 27 Jan @ 8:04pm 
This mod is now the only way I play Reach! The only thing I noticed is that when the UNSC reinforcements show up in Firefight on Unearthed, the vehicles are already destroyed when attached to the pelican.
Siegebreaker  [author] 27 Jan @ 1:46pm 
I don't know, I don't use assembly.
gavinstephan99 27 Jan @ 9:58am 
I’ve really enjoyed the mod, and can’t go back to vanilla anymore. You did an excellent job, but I was trying to mod noble teams original armor back in the game because I like the idea of them looking like they do in canon so to speak, would you know under what category in Assembly changes their armor?