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When the game estimates the perceived cost of an attraction, we do not yet know what it's for or whether other factors (such as lack of cash) will prevent the guest from getting in the queue.
If you know some C# and have time to spare, you could likely make a better mod by saving the result of calculateValueFor and finding something to hook for queue/decline behaviours.
On shops, I have looked into it before, but couldn't quite make sense of the logic.
On rides, I would like to make a mod that triggers Station Break Failure very specifically (as it's hard to design boomerang rides without knowing whether they cause trouble on occasion), but I haven't investigated adding new UI elements yet.