Parkitect

Parkitect

What It's Worth
9 Comments
TortueAgile7 30 Jun @ 8:23pm 
thanks
YellowAfterlife  [author] 3 Apr @ 5:58am 
The current approach has imperfections, but is the easiest way to show the price both when the guest queues up and when they say "I'm not paying that much for X!".

When the game estimates the perceived cost of an attraction, we do not yet know what it's for or whether other factors (such as lack of cash) will prevent the guest from getting in the queue.

If you know some C# and have time to spare, you could likely make a better mod by saving the result of calculateValueFor and finding something to hook for queue/decline behaviours.
lottery248 3 Apr @ 12:28am 
i think that this should only show up on the moment the visitor is queuing, because for multiple times the exact thought is given on queue and entering the ride, kinda wasting spaces.
bvbijnen 4 May, 2024 @ 10:15pm 
i hope its ganna work
YellowAfterlife  [author] 4 May, 2024 @ 2:10pm 
Thank y'all!

On shops, I have looked into it before, but couldn't quite make sense of the logic.

On rides, I would like to make a mod that triggers Station Break Failure very specifically (as it's hard to design boomerang rides without knowing whether they cause trouble on occasion), but I haven't investigated adding new UI elements yet.
bvbijnen 4 May, 2024 @ 11:30am 
can you make mod that we can breakdown the rides manualy
Ponton 25 Apr, 2024 @ 6:12pm 
This is amazing. Thank you. I'd be interested in seeing a companion mod where you can track the shop prices.:steamthumbsup:
Finras 22 Jan, 2024 @ 5:41pm 
have my gay babies
Lumberjack 15 Jan, 2024 @ 7:29am 
thank you! really helpful for me starting with game