Total War: WARHAMMER III

Total War: WARHAMMER III

571 ratings
Lizardmen Campaign Variants - Compilation
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graphical
Tags: mod
File Size
Posted
Updated
111.126 MB
16 Jan, 2024 @ 8:51am
18 Jun @ 6:00am
24 Change Notes ( view )

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Lizardmen Campaign Variants - Compilation

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
19 items
Description
Adds new campaign variants to most of the lords and heroes of the Lizardmen. Each one has their own visual style with unique helmets, weapons and equipment, fashioned from various lizardmen assets in AssetEditor. In total there are 37 new variants.

Supports Variant Selector by Marthenil.

No plans for Slann variants as of now.


Skink Chief
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05
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Skink Priest
Beasts 04
Beasts 05
Beasts 06
Heavens 04
Heavens 05
Heavens 06

Red Crested Skink Chief
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Saurus Scar Veteran
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Saurus Old Blood
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09

Kroxigor Ancient
04
05
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11


Special Thanks
  • Ole[github.com] - AssetEditor.
  • Phazer[github.com] - QtRME.
  • Frodo[github.com] - RPFM.


I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and stay safe,
Uber
113 Comments
1loco_motion1 19 Jun @ 7:43pm 
awesome mod
Ubermorgen  [author] 18 Jun @ 6:00am 
updated for 6.2
Ubermorgen  [author] 25 Mar @ 3:29pm 
updated for 6.1
Ubermorgen  [author] 15 Mar @ 9:32am 
@KarlFooknTanner: Alright, thank you!
KarlFooknTanner 15 Mar @ 9:18am 
It was actually 04 variant and it's fixed.
KarlFooknTanner 15 Mar @ 9:03am 
@Ubermorgen, I reported the same issue in Lustria Rises page as well, the author said it was on their end and fixed it, I think. I will go and check now, the variant was the one which shows up on custom battles., possibly 07.
Ubermorgen  [author] 15 Mar @ 5:16am 
@KarlFooknTanne: which variant is affected by the visual bug?
Ubermorgen  [author] 15 Mar @ 5:16am 
@MVGkaiser: It's a problem with the base game animations, the same happens for the 3 variants CA made, let's hope they fix this soon.
KarlFooknTanner 1 Mar @ 8:42am 
Sorry, double commenting - Apparently there is an incompatibility with Lustria Rises, once I disable that - the visual bug is gone.
KarlFooknTanner 1 Mar @ 8:25am 
@Ubermorgen

Hello,

I am using this fine variant mod and I noticed a bug on Saurus Oldblood model closest lod, it has some kind of visual bug above his head like a stretched texture collage or something. It is the model that is by default in custom battle/skirmish mode.

I see you made an update on feb.7 to address a similar issue and I redownloaded the mod just in case to be absolutely sure, but the visual bug persists. I also use your Lustria Rises Overhaul, Linling's lizardmen characters and Thom Landmark Lizards + Blessed Lizard Spawning + Red Host of Tehenauin (?) + Decomposed temporary Fixed RoR Compilation.

I can try to disable these mods one by one, see if the problem persists?