Total War: WARHAMMER III

Total War: WARHAMMER III

Lizardmen Campaign Variants - Compilation
113 Comments
1loco_motion1 19 Jun @ 7:43pm 
awesome mod
Ubermorgen  [author] 18 Jun @ 6:00am 
updated for 6.2
Ubermorgen  [author] 25 Mar @ 3:29pm 
updated for 6.1
Ubermorgen  [author] 15 Mar @ 9:32am 
@KarlFooknTanner: Alright, thank you!
KarlFooknTanner 15 Mar @ 9:18am 
It was actually 04 variant and it's fixed.
KarlFooknTanner 15 Mar @ 9:03am 
@Ubermorgen, I reported the same issue in Lustria Rises page as well, the author said it was on their end and fixed it, I think. I will go and check now, the variant was the one which shows up on custom battles., possibly 07.
Ubermorgen  [author] 15 Mar @ 5:16am 
@KarlFooknTanne: which variant is affected by the visual bug?
Ubermorgen  [author] 15 Mar @ 5:16am 
@MVGkaiser: It's a problem with the base game animations, the same happens for the 3 variants CA made, let's hope they fix this soon.
KarlFooknTanner 1 Mar @ 8:42am 
Sorry, double commenting - Apparently there is an incompatibility with Lustria Rises, once I disable that - the visual bug is gone.
KarlFooknTanner 1 Mar @ 8:25am 
@Ubermorgen

Hello,

I am using this fine variant mod and I noticed a bug on Saurus Oldblood model closest lod, it has some kind of visual bug above his head like a stretched texture collage or something. It is the model that is by default in custom battle/skirmish mode.

I see you made an update on feb.7 to address a similar issue and I redownloaded the mod just in case to be absolutely sure, but the visual bug persists. I also use your Lustria Rises Overhaul, Linling's lizardmen characters and Thom Landmark Lizards + Blessed Lizard Spawning + Red Host of Tehenauin (?) + Decomposed temporary Fixed RoR Compilation.

I can try to disable these mods one by one, see if the problem persists?
MVGkaiser 25 Feb @ 10:05am 
Hi!

thanks for this! amazing work!

I just noticed a slight visual bug, the weapons of the saurus seem to be held in a weird disoriented manner, when they are mounted.

Example, if it's wielding an axe, the blade is facing the side, rather than pointing down.
General Vibes 7 Feb @ 1:05pm 
my man!
Ubermorgen  [author] 7 Feb @ 1:02pm 
small update:
- made wsmodels for all weapons and shields for all variants of Saurus Old Bloods to fix a visual bug, as a bonus these things can now get covered in blood.
General Vibes 7 Feb @ 12:25pm 
found the one of the culprits, added to steam to send you a screenshot, just shoot me a message so I don't forget
General Vibes 7 Feb @ 9:55am 
I will try and find it again, as I realised and intended reporting back that its not ALL of them
Ubermorgen  [author] 7 Feb @ 9:11am 
@General Vibes: Could you tell me which variant it is please?
General Vibes 6 Feb @ 11:28am 
Hey I notice my saurus old blood has a weird blurry fuzzy effect on his shield when moving
Ubermorgen  [author] 2 Feb @ 11:04am 
@Leroy Sinclair: work with everything
Leroy Sinclair 2 Feb @ 10:10am 
work with radious
Ubermorgen  [author] 27 Dec, 2024 @ 2:38am 
@LoveHeart041: Cannot reproduce this, so it's either a botched download from steam or someone else uses the same IDs in their mod.
LoveHeart041 27 Dec, 2024 @ 1:12am 
small bug with some kroxigors, they seem to be invisible. primarily the ones varient 7 and 4
Ubermorgen  [author] 22 Dec, 2024 @ 4:23pm 
update:
- added 1 variant for Saurus Scar Veteran
Ubermorgen  [author] 12 Dec, 2024 @ 3:13pm 
updated for 6.0
Saw It In A Pro Game Once 6 Dec, 2024 @ 11:23pm 
Any chance you will do a few slaan?
Ubermorgen  [author] 6 Dec, 2024 @ 2:48pm 
@Arker: thanks, glad you like it :happymeat:
I'll keep adding some variants from time to time.
Arker 6 Dec, 2024 @ 2:19pm 
sir, this mod is already PERFECT
yet you keep updating and mastering it
truly one of the heroes of warhammer community
Ubermorgen  [author] 6 Dec, 2024 @ 12:48pm 
update:
- added 1 variant for Saurus Scar Veteran
- fixed minor incompatibility with Skink Mage Priest (accidentally used the same ID for their art set)
Dahorsh 1 Nov, 2024 @ 8:26am 
Great mod! Thanks for keeping it updated.
Ubermorgen  [author] 1 Nov, 2024 @ 3:41am 
updated for 5.3
Ubermorgen  [author] 11 Sep, 2024 @ 2:09am 
@Scubert: no plans for slann atm
Scubert 10 Sep, 2024 @ 2:16pm 
sorry if this has been asked before but do you ever plan to do one for slann?
Ubermorgen  [author] 25 Aug, 2024 @ 1:52am 
update:
- added 2 variants for Saurus Scar Veteran
Squedo 94 24 Aug, 2024 @ 4:16pm 
Thank You!
Ubermorgen  [author] 21 Aug, 2024 @ 1:33pm 
update:
- 1 new variant for Red Crested Skink Chief
Ubermorgen  [author] 20 Aug, 2024 @ 8:55am 
updated for 5.2
Ubermorgen  [author] 12 Aug, 2024 @ 12:38pm 
update:
- added 1 variant for Saurus Old Blood
- minor fixes for Kroxigor 05 and Saurus Old Blood 05
Slamurmum 4 Aug, 2024 @ 12:21am 
Thank You for adding more <3
Ubermorgen  [author] 3 Aug, 2024 @ 4:21pm 
update:
- added 2 new variants for Kroxigor Ancient
- added some details to Kroxigor 07
- minor fixes for Kroxigor 05
Ubermorgen  [author] 31 Jul, 2024 @ 11:16am 
small update:
- added a bit of variation and some details to saurus old blood 05, 06, 08
- fixes for saurus old blood 05, 06, 08
Ubermorgen  [author] 29 Jul, 2024 @ 11:42am 
@WolfofDarkness: Very low chance, never zero but still very unlikely
WolfofDarkness 29 Jul, 2024 @ 11:21am 
Any chance for saurus scar-veterans?
Ubermorgen  [author] 13 Jul, 2024 @ 12:10am 
@Ratling Rattington VXII: I look forward to that day!
Ubermorgen  [author] 13 Jul, 2024 @ 12:09am 
@Dignan Zazumba: Works with everything
RESTITUTOR ORBIS 12 Jul, 2024 @ 10:13pm 
I will, one day, learn how to make dinodrip like this.
Dignan Zazumba 30 Jun, 2024 @ 1:23pm 
Does this work fine with Lustria Rising?
Ubermorgen  [author] 27 Jun, 2024 @ 8:35am 
updated for 5.1
Ubermorgen  [author] 15 May, 2024 @ 11:24am 
updated for 5.0.2
TheRexYo 1 May, 2024 @ 11:30am 
Will do, sorry for the delay I had just gotten done with gaming for the day
Ubermorgen  [author] 30 Apr, 2024 @ 2:33pm 
@TheRexYo: I just pushed a potential fix for the wrong vanilla entries, let me know if it works.
Ubermorgen  [author] 30 Apr, 2024 @ 2:31pm 
@TheRexYo: It could be due to a problem with the base game variants in the DB.
Can you tell me if it's one of my variants or one of the 3 vanilla ones?