Operation: Harsh Doorstop

Operation: Harsh Doorstop

108 ratings
Casualfield
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Asset Type: Gamemode
File Size
Posted
Updated
8.049 MB
16 Jan, 2024 @ 12:05pm
30 Jul @ 1:41am
99 Change Notes ( view )

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Casualfield

Description
The description is now too long for Steam Workshop .. so I've had to move it to here:

104 Comments
SteemKenny  [author] 20 Jun @ 10:55am 
@IM_NoobPLS teach me .. yeah that's the problem you are too brutal lol

OK think some code was tripping out that shouldn't in Single Player. Please try new release r53 - see how you get on.
IM_NoobPLS teach me 19 Jun @ 10:38am 
@SteemKenny
Yeaaaaaaaaaah

so, that's the problem?
SteemKenny  [author] 17 Jun @ 1:58pm 
@IM_NoobPLS teach me .. it's possible you triggered a lock-out. Were you doing a lot of kills in a short space of time? (It's a serious question)
IM_NoobPLS teach me 16 Jun @ 9:39am 
There's a problem for singleplayer. At random times, my weapon would randomly stop firing, even if there's still a good half of ammo in the gun. Is there a way to solve this?
UrbanDeHuman 5 Mar @ 5:12am 
@SteemKenny I mean for Singleplayer, yeah
SteemKenny  [author] 5 Mar @ 4:54am 
@UrbanDeHuman There are still some serious incompatibilities with the latest OHD release, hence why the mod was originally withdrawn. It is back up, but problems persist and server crashes. Please use at your own risk!

re: captured flags spawn, do you mean for SinglePlayer or Multiplayer? I know this is currently under discussion. Of course for MP this would be up to their discretion anyway.
UrbanDeHuman 4 Mar @ 2:47pm 
Was afraid that I forgot how the mod is called as I couldn't find it on the workshop, but I guess it was just privated :D

Can you please add an option to be able to spawn on captured flags, just like it was before the 0.14.0 OHD update? I really don't find it fun that I have to traverse the entire map (and 0.14.0 did deliver some large-scale maps) after dying just so I could return to the action faster. I know that squad spawns exist, but there can be moments where the entire squad can be eliminated, so it will only allow you to spawn at the beginning.
SteemKenny  [author] 8 Jan @ 12:14am 
@zieraQ I'm afraid you are probably right. As optimised as the mod code is now, Unreal Blueprints will always take a toll on lower spec machines especially. C++ isn't allowed for mods.
zieraQ 5 Jan @ 9:25pm 
Thanks for this mod, it makes the game playable to me. However i do suffer performance decrease like others mentioned. I think it's not because any game card is unable to handle it, it's just the map or other UI asset is not optimized to run while it was displayed during active playthrough. In default while the map is opened the player would be stationary & never experience performance drop (probably) happened in the background but with this mod, it amplify the problem. I don't know if my assumptions is correct, just sharing my thoughts.
eisen 29 Dec, 2024 @ 10:57pm 
any way you could include a config option to disable hit markers, but keep the sound?