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OK think some code was tripping out that shouldn't in Single Player. Please try new release r53 - see how you get on.
Yeaaaaaaaaaah
so, that's the problem?
re: captured flags spawn, do you mean for SinglePlayer or Multiplayer? I know this is currently under discussion. Of course for MP this would be up to their discretion anyway.
Can you please add an option to be able to spawn on captured flags, just like it was before the 0.14.0 OHD update? I really don't find it fun that I have to traverse the entire map (and 0.14.0 did deliver some large-scale maps) after dying just so I could return to the action faster. I know that squad spawns exist, but there can be moments where the entire squad can be eliminated, so it will only allow you to spawn at the beginning.
someone's card is too weak.
People can turn down their settings (if they feel like they're at a disadvantage), but they can't always afford to turn them up, especially on older/weaker hardware.
We have tested the game on graphics cards that are 8-10 years old and the game is still running very well. I am afraid there has to be some cut-off point, and having forest levels with virtually no forest is as you'd appreciate, a pointless experience.
I really think OHD multiplayer would benefit significantly with a set of [at least] US/EU official servers. Ideally a non-profit community organisation would crowdfund/Patreon/etc. to run these. The initial experience of a new OHD MP player would then not suffer from the multitude of issues caused by playing on a high ping server.
On the subject of ping/packet loss...yeah. being based in the UK, my ping to most playable EU/NA servers isn't bad but has some wild inconsistencies and likewise for how the server's both register, receive and send the packets is problematic in its own right. All in all, it's been enjoyable to play your mod with space jumps imo.
https://clips.twitch.tv/EmpathicDeliciousTeaItsBoshyTime-z7iVDa4okoZqcuaH
Problème avec le système de protection des points de capture inaccessibles
Проблема с системой защиты недоступных точек захвата