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It's one of those weird 'A square is a rectangle, but a rectangle isn't a square' things;
Rogue can inherit stat boosts from throwing gear. However, Thrower [/i]cannot[/i] inherit stat boosts from rogue.
On a related note, this mod's content has no rogue mechanics. No stealth or stealth strikes.
To summarize, if you wanna play Rogue, just play Rogue. If you wanna play Thrower, just play Thrower. They partially mix, but not to any real benefit.
It runs fine for me, so the lag might be the result of multiple mods interacting with eachother.
Very quick response, very appreciated,
but unfortunately the same was true for the lastet weapon Ultima.
I want to use this weapon as my main weapon, so please fix it!
However, you may be on to something, as I checked the code and the javelin's afterimages have a lifespan of ~30 seconds (Whereas the main projectile only lasts ~3), which is a bit excessive, especially considering they won't expire from colliding with blocks or enemies.
Why is this? Maybe it has infinite range or something?