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Block's Thrower: Arsenal Expansion
   
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
944.341 KB
16 Jan, 2024 @ 1:24pm
25 Feb @ 6:51am
10 Change Notes ( view )

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Block's Thrower: Arsenal Expansion

In 3 collections by BlockCrusader
BlockCrusader's Mods
32 items
The Arsenal Collection
4 items
Block's Thrower Collection
3 items
Description
Block's Thrower: Arsenal Expansion

Block's Thrower: Arsenal Expansion is an offical add-on for Block's Thrower Mod and ARSENAL - Weapons expansion mod. As such, you must have both mods enabled for this one to work!

This mod adds cross-content between Block's Thrower Mod and Arsenal: Weapons Expansion mod, including new Thrower weapons, and the ability to convert a few Arsenal weapons to Thrower class.

New Weapons:
  • Twilight's Plunge (Night's Edge counterpart)
  • True Twilight's Plunge (True Night's Edge counterpart)
  • True Divine Star (True Excalibur counterpart)
  • Terra Cutter (Terra Blade counterpart)
  • Ultima (Zenith counterpart)
  • Empress's Charge (Terraprisma counterpart)
  • Chimera (Waffle's Iron counterpart (GFB))
  • Mechimera Mayhem (Chimera upgrade (Legendary GFB))
  • Block's Thrower (Mod dev weapon)
  • 6 new Void Fragment weapons
  • Grand Star and Lunar Fury, post Moon Lord weapons made using Luminite
  • Blades of Omega, made from Luminite Bars and Void Fragments

Conversions:
  • Sanguine Dagger
  • Accursed Trident
  • Combustion Flask
  • Slimenobi
  • Holy Hand Grenade (Also reworks projectile)
  • Ascended Knives (Lacks an independent config; converts to Thrower whenever Vampire Knives are converted via. Block's Thrower Mod)

Open Source and Unofficial Add-Ons:
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).
  • For modders looking to make their own add-on(s) for Block's Thrower or Arsenal, this is an good resource. Block's Thrower and Arsenal have no Mod.Calls, but this add-on features use of strong dependency.

Localization:
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & shrinkviolet77)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].
Originally posted by tModLoader ThrowerArsenalAddOn:
Developed By BlockCrusader
29 Comments
BlockCrusader  [author] 20 Jun @ 9:22am 
@LSM_Noscoper, well yes but actually no?
It's one of those weird 'A square is a rectangle, but a rectangle isn't a square' things;
Rogue can inherit stat boosts from throwing gear. However, Thrower [/i]cannot[/i] inherit stat boosts from rogue.
On a related note, this mod's content has no rogue mechanics. No stealth or stealth strikes.

To summarize, if you wanna play Rogue, just play Rogue. If you wanna play Thrower, just play Thrower. They partially mix, but not to any real benefit.
LSM_Noscoper 19 Jun @ 8:59pm 
Hey curious. Does this work with Calamity Rogue?
BlockCrusader  [author] 25 Feb @ 6:08pm 
@TwelveYO, Ultima does already have proper lifespans set for it, so there's not much I can really do about that one...
It runs fine for me, so the lag might be the result of multiple mods interacting with eachother.
TwelveYO 25 Feb @ 4:22pm 
@BlockCrusader
Very quick response, very appreciated,
but unfortunately the same was true for the lastet weapon Ultima.
BlockCrusader  [author] 25 Feb @ 6:53am 
done
TwelveYO 25 Feb @ 6:36am 
@BlockCrusader
I want to use this weapon as my main weapon, so please fix it!
BlockCrusader  [author] 25 Feb @ 6:15am 
@TwelveYO, strange, I've never had that issue myself.
However, you may be on to something, as I checked the code and the javelin's afterimages have a lifespan of ~30 seconds (Whereas the main projectile only lasts ~3), which is a bit excessive, especially considering they won't expire from colliding with blocks or enemies.
TwelveYO 25 Feb @ 3:34am 
Continued throwing of Empress's Charge results in severe processing slowdown.
Why is this? Maybe it has infinite range or something?
BlockCrusader  [author] 5 Dec, 2024 @ 10:24am 
@紫色节制, thanks for pointing that out. I'm surprised I forgot about Slimenobi all this time.
紫色香堇菜 5 Dec, 2024 @ 9:45am 
I think slimenobi can be throw weapon too? It looks like other ninja star.