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Block's Thrower Mod
   
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
1.998 MB
12 Jan, 2024 @ 1:45pm
14 Jan @ 6:38pm
12 Change Notes ( view )

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Block's Thrower Mod

In 2 collections by BlockCrusader
BlockCrusader's Mods
32 items
Block's Thrower Collection
3 items
Description
Block's Thrower Mod

Block's Thrower Mod is a content mod which - as many mods have done before - resurrects the Thrower class. This mod takes a very Vanilla-style approach to Thrower; there are no special gimmicks/mechanics, and most weapons are consumable and offer straightforward but aggressive medium-ranged playstyle with strong crowd control.

New Content:
Block's Thrower Mod provides enough modded content to support the Thrower class throughout all of vanilla progression, including;
  • 80 new Thrower weapons
  • 12 new Thrower accessories
  • 10 new Thrower armor sets
  • 2 new potions, a new buff station, and last but not least...

Ninja NPC:
That's right, you can now save the ninja trapped inside King Slime!
Doing so will be an important step in your Thrower journey, as the Ninja NPC is the source of multiple items introduced by this mod, including many accessories and even an armor set!

Vanilla Conversions:
In addition to its new content, Block's Thrower Mod also allows you to convert a handful of vanilla items to join the Thrower class, including;
  • All ex-Thrower items (Excluding Bone Glove)
  • 3 armor sets (Additionally, Fossil is now a Ranger-Thrower hybrid and provides its stat boosts to both classes)
  • Your choice of Vampire Knives or Scourge of the Corruptor. You can also Shimmer between the two so all classes have access to a Biome Chest weapon.
  • And more!
Excluding the hybrid-ization of Fossil Armor, all vanilla conversions can be toggled with config settings. Only ex-Thrower items are converted by default.

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!
Originally posted by tModLoader BCThrower:
Developed By BlockCrusader
Popular Discussions View All (3)
3
14 Jan, 2024 @ 11:37am
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
0
12 Jan, 2024 @ 3:14pm
PINNED: Armor Progression Guide
BlockCrusader
0
12 Jan, 2024 @ 2:36pm
PINNED: List of NPC-Bought Items
BlockCrusader
66 Comments
BlockCrusader  [author] 31 Jul @ 11:35am 
@eelscandance, from what I can tell, the Thorium devs added their own mechanics to Thrower to give it a more distinct gimmick (ex: Mages use mana) and playstyle.
Aside from consumable weapons (Which is pretty similar to Ranger's ammo situation), Thrower doesn't really have a 'gimmick' normally, so I can understand the design choice, even if it does ride the line between what is and isn't 'vanilla+'.

Since there is no such thing as Thrower in vanilla any longer, adding thrower content to a mod isn't technically 'vanilla+' to begin with. I would guess the Thorium devs took that as a cue to implement some more unique mechanics for the class.

In fact, the Thorium update that overhauled thrower was actually released shortly after Re-Logic announced that they were removing Thrower.
That said, there was only 2 weeks between that announcement and the Thorium update so it's more likely to be a coincidence (The update was too big to only take 2 weeks to make).
eelscandance 31 Jul @ 11:09am 
Thanks. It's strange that Thorium calls itself "vanilla+" but does weird stuff like adding class mechanics that don't mesh well with other vanilla+ mods. I'll just use this one
BlockCrusader  [author] 31 Jul @ 7:52am 
@eelscandance, yes the two are compatible. Below is my response to the same question from an earlier comment;

"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
eelscandance 31 Jul @ 7:39am 
Does this work with Thorium?
FileNotFound404 14 Jun @ 11:14am 
I've been playing a lot of Ultrakill recently, so I decided to play some modded Terraria to shake things up a bit. I then remember this mod, activate it, and start to enjoy myself.

The Ninja fucking quotes Minos Prime.

Peak.
TwelveYO 26 Feb @ 1:41am 
Just a few moments ago I completed all the weapons in this mod. I didn't realise it was my birthday month lol.
The last weapon, the Kohga rocket, finally dropped at the 40th person to complete the weapons collection.
Thanks for making this mod, I enjoyed it a lot!
Hazard 25 Feb @ 9:54am 
0_0
BlockCrusader  [author] 25 Feb @ 9:49am 
@Hazard, uh... this mod turned 1 year old just last month.
Hazard 25 Feb @ 9:28am 
New mod, cool!
Wood Chair Gamer 23 Feb @ 10:29am 
Awesome thank you. I'm finishing up my final hard mode preparations so I guess that's why I haven't found it. Thanks again.