Ravenfield

Ravenfield

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Weapon Tweaker [COMMISSION]
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Content Type: Mutators
File Size
Posted
120.654 KB
17 Jan, 2024 @ 4:59pm
1 Change Note ( view )

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Weapon Tweaker [COMMISSION]

Description
This is a commission!

Allows you to set multipliers for weapon damage. Both health and balance damage have separate multipliers.

Format is: weaponName|damageMultiplier|balanceMultiplier. Separate entries using ",".

A few caveats:
  • Explosion damage is not yet modifieable. This will be fixed in the future once it is possible.
  • Sub weapons are also affected.
  • Vehicle damage cannot be modified at this time.
  • These multipliers do not currently work with Ars Telum Weapons as of release due to the weapons having their own method of modifying damage. I will address this in the future.

Optimized this as much as I could, but you still may see some performance impact.

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40 Comments
f 24 Mar @ 8:39pm 
Ok
RadioactiveJellyfish  [author] 24 Mar @ 8:34pm 
Depends on what you want. Contact me on Discord and we can discuss further.
f 24 Mar @ 8:33pm 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [author] 17 Mar @ 6:02pm 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard 17 Mar @ 7:44am 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [author] 16 Mar @ 6:54pm 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [author] 16 Mar @ 6:53pm 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard 16 Mar @ 11:43am 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman 28 Nov, 2024 @ 11:01am 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker 26 Nov, 2024 @ 8:36pm 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?