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By becoming a modder you could add whatever you want to Greenskins until your burning desire for variety is fully fulfilled.
You should really consider joining Da modding Den discord and learning how to mod and submod, it can be overwhelming at first but it's also really rewarding once you get things sorted out.
You keep asking and I keep telling you "no."
Why do you insist then?
I'm only going to make these units recruitable in places that make sense for them and for factions that are meant to recruit these units.
Azhag is the only Greenskin Lord that should be able to recruit these units, but since vanilla Azhag doesn't have the lore of vampires nor skills and tech to boost and sustain undead units: it would be completely pointless to give him these units (even worse giving these units to other Greenskin lords) because they will underperform *(and they are already trash tier units!!!)*.
I would be inclined to agree that variety is generally a good thing in mods but that also has its limits and "variety" in a specific mod that was created to be lore-friendly material (one would argue that 2003 discarded lore material isn't that valid but still) it's not exactly what I would call a good thing.
Let's finish this back and forth already, please.
Yeah I think that mod is better for Azhag.
But, you know, maybe even making Dust Goblins generally available to all Greenskin factions is the way to go.... Greenskin players love variety! Also having the AI in the Southlands using Dust goblins would be super cool.
I noticed there's a Boglar RoR for Ogres too...makes me think about River Orcs/Boglars...
The few modders that attempted making custom quest battles or successfully managed to make them never had anything positive to say about them and that it was a royal PITA to make them from start to finish.
Again, you are pretty much better off using those mods that I linked in the comment below and have your fun with Azhag and his undead army.
I made this mod specifically for Tomb Kings players because Dust Goblins were always meant to be part of the Tomb Kings army since their creation back in 2003.
The fact that they were "forgotten" (to not say discarded) by GW and never mentioned again and the fact that Azhag exists and he's also "compatible" with these units doesn't really mean anything to me, I guess that they would just "fit" in an undead orc/goblin army guided by a modified Azhag with the lore of vampire, that's all.
Making Dust Goblins recruitable outside of Araby or Tomb Kings territory wouldn't make much sense, and while I do get that walking all the way to Araby would be tedious It's still pretty doable (not much rewarding since you would unlock trash tier units but still).
This an extremely niche and obscure unit type so Tomb Kings fans not wanting Goblinoid carcasses in their roster is pretty understandable and I never expected this mod to perform well in the first place.
unfortunately since Azhag starts a long way from Araby, people wouldn't be able to recruit them.
My suspicion with this mod is that you made something cool for Greenskin players keen to get some variety in the very generic Azhag campaign, but didn't actually let them use it because this mod is only for Tomb Kings
And I see there are only 88 subscribers - Tomb Kings clearly are not that into it.
I've seen this on the workshop a few times - someone makes something cool but then makes it so players can't recruit it.
It might be possible to script a custom quest battle in Araby for Azhag maybe? Win the quest battle by turn 20 and you get access to Dust Goblins and an item that give you bound invocation of nehek
Of course just a suggestion!
Anyway:
-1) No, a gold mine is just way too generic.
There should be a few unique buildings in the Araby desert zone, though.
But even by adding these unit as exclusive units for Azhag they are still undead and would not perform well without an undead commander with a specific lore of magic.
-2) Also NO, I'm definitely not going to modify a vanilla Lord just to make these units viable with him, that's completely out of the scope of this mod and I'm generally not interested with modifying vanilla Lords and Heroes in any kind of way, really.
-3) If you want to go for "that kind of Azhag" you are probably better off using these mods instead
Books of Nagash for Azhag https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151879250
Feature for Azhag: Wandered and Lost https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928943242
Yes, AI will recruit them but I think that is cool.