Wreckfest

Wreckfest

45 ratings
NFS4 Custom Maps (30+1)
   
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231.901 MB
18 Jan, 2024 @ 4:17pm
23 Jul, 2024 @ 4:20am
24 Change Notes ( view )

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NFS4 Custom Maps (30+1)

Description
Any custom map that's NOT a simple t3ed edit of already existing ones, will be expanded regularily till conflict arises. Honor among thieves wearing thin and such. Race Tracks will still be included when enough textures are changed and the shape is unique enough, hard to make them feel unique in the first place and they're the least affacted by the gravity differences between games.

*not chosen by popularity rather how many segments the converter messes up on, imported over 10 now and only these were easily convertable without a major fixing frenzy

Differences:
AI Routing (obviously not carryable over)
Textures scaled x2 and UV reduced by 1/2 pixel (solve smoothing problem somewhat/retro look
Bug fixes (realistic things, extended pillars, z-fighting meshes)
Specular (reflectiveness) added to all windows
Repeating objects subscened and meshes improved to be less skewed by T3ED's route tilting
Invisible barriers around the map are kept the futhest away from the racing line it can be to prevent wall grinding (conflict of having realistic cars mess with sharp triangles instead of keeping them too close and have it feel like a tunnel racing experience)
Lighting is MOSTLY default CRM (Carmageddon) default since variable realistic sky from there is preferred when skybox is general enough
Night time with this game's lacking headlights will probably not be possible, night versions variant deprecated.
Normals (Face direction) turned towards the driving surface at all times (original doesn't seem to care perhaps)

Currently (now sorted by maker' first name just like ingame):
Cape Hatters (by Nfsfan83)
Canyon (by unBtable)
LV Raceway (by Paul E L)
Frozen Canyon (by Paul E L)
Lake Diabolo (by JimDiabolo)
Track 8 (by JimDiabolo)
Neighborhood Drive (by Zalcus20)
Tropical Cove (by NfsWiLL)
Dolphin Valley (raw)(by Sergi)
Norwegen v3 (by KleinHellerchen)
Tarbaca HS Raceway (by AJ_Lethal)
San José Speed Complex (by AJ_Lethal)
Puntarenas Speedpark (by AJ_Lethal)
Rally (by Beniamino Calchera (base map) & pete9516 (AI extension&update))
Autobahn(raw) (by Beniamino Calchera, Zorro and Alexander Schmitt (base map 2002), Killya (Update 2003), unBtable/KillRide (Update 2008), JimDiabolo (Update 2010)
Deadly Outback (by Beniamino Calchera (base map) & Fangio(expansion&update)
Thunder Mountain (by AccadaccA (base map), Nite/JimDiabolo/UnBtable (update) & KillRide (night version))
Monza (by Evo X)
Green Valley Peaks (by Lasse Kärkkäinen (original 2006) & KillRide (Update 2020))
Alpine Road Supreme (by Lasse Kärkkäinen (base map) & UnBtable/KillRide (update))
Burgstrasse (by H. Jimi Wich (original 2001), Gammaray (Update 2003) & KillRide (Update 2008))
Urban Germany (by JP RACING)
*A.C.M.E Park (raw) (by JP RACING)
Snowy Adonf (raw) (by Lunarade)
Congo (raw) (by Fangio (base map) & Killya (update))
Lost Speedway (by Fangio (base map 2002)& Zalcus20 (Update 2022)
HRing (by SnakeCobra)
Reaction Time (by BMWSport)
Bergstrasse (by BenV (base map 2002), JimDiabolo (Update 2004)& KillRide/UnBtable (Update 2008)
German Road (by El Barto Simpson)
Stonetown (by Zacabeb)

Scale 1:1

XXXXX

Still missing:

Iceberg (simple map with too many overlapping faces, but possible only has 1 texture needs lots of love)
Jamaica (reskin of Rusty Springs)
Egyptian Rally (reskin of Rusty Springs)
Africa (almost every part is unconvertable probably impossible till converter is updated)
Altanticarts (pretty similar to Atlantica but very cluttered but cities are too vertical and filling the gaps is annoying)
Cliffsiderally
Lost City ( feasable size limit of city maps there are a few, other city conversions (texture swaps of sightseeing locations) have too many broken conversion pieces)
Norwegen v1 (alternate version, more objects but less driveable)
Tokyo (Test Drive 5 conversions, alot of broken segments)
Tourists in Paradise (too much to fix no wonder with the layout taken from Summit)
Testrunway (too large to be used in 4km² area cars render, can be shorted by roughly 50% to fit though)
Mountain Speedway (maybe too Kindiak Park looking)
Las Vegas (converter doesn't like it at all)
Jumping Jellybeans (very vertical Snowy Ridge)
Hometown Valley (windy hometown with custom bridge)
Hometown Creeks (rounded variant of Hometown)
Homespeed (windy & vertical but speedy Hometown)
RallyRock (might be too similar to Rocky Pass but textures are great)
Skidpad (perfect circle with heavy distortion)
Redrock Outback (converter hates it)
Summit Bay (maybe too similar to Summit and change choice of texture mixing like the original Monza)
12 Comments
TOAST  [author] 17 Dec, 2024 @ 2:51am 
The map files can be converted (FRD2Blender) and the textures for it extracted (fshtool), some segments are unconvertable and I used NinjaRipper2 to manually fill the seam. the old converter (not made by Gochi) UK and SNOWY corrupt and on that program every sector after the break point is also corrupt so use his converter. Almost all the custom maps corrupt eventually (I think 7 on Autobahn) so fixing it does take a while.
NaoPb 16 Dec, 2024 @ 1:20pm 
Is there a way to download the original maps for NFS4? I have trouble finding some of these (namely Autobahn)
SkyNET 16 Jul, 2024 @ 4:53pm 
Underground 2 is the Open world one.
Underground 1 was track based.
Regardless, Burnout 3 would be amazing.

Thank you.
TOAST  [author] 16 Jul, 2024 @ 2:09pm 
Underground is an open world map (oddly enough there is a collision-less city around the programmed route even without free roam) as before I'd rather port the Burnout 3 continents they're the perfect detail to nostalgia. I could it'd just be like 2 weeks for a world map I barely played, the U2 X-Cross track though it's isolated and small enough to not be forced to cut into optimized render chunks. But still, other game's especially less poly ones come first.
SkyNET 7 Jun, 2024 @ 2:53pm 
Thank you! Pure nostalgia!

Is it possible to port NFS Underground 1 tracks? I would love that.
TOAST  [author] 13 May, 2024 @ 2:26am 
Fixed that one in under a day, some subscene loaded itself probably the barrels.
M'aiq the Liar 10 May, 2024 @ 1:26pm 
M'aiq has a "Fatal Error" when trying to load the "Congo" track that says "Out of Poolmemory." :lunar2020thinkingtiger:
Computica 29 Mar, 2024 @ 11:45pm 
Must have track pack!
TOAST  [author] 29 Feb, 2024 @ 1:49am 
I was just working on them, the vertical ones will take longer since there's flying roads everywhere.
skyline1589 29 Feb, 2024 @ 12:57am 
Thank you so much, those are so cool. Do you have plans to add need for speed 2 tracks too?