Wreckfest

Wreckfest

NFS4 Custom Maps (30+1)
12 Comments
TOAST  [author] 17 Dec, 2024 @ 2:51am 
The map files can be converted (FRD2Blender) and the textures for it extracted (fshtool), some segments are unconvertable and I used NinjaRipper2 to manually fill the seam. the old converter (not made by Gochi) UK and SNOWY corrupt and on that program every sector after the break point is also corrupt so use his converter. Almost all the custom maps corrupt eventually (I think 7 on Autobahn) so fixing it does take a while.
NaoPb 16 Dec, 2024 @ 1:20pm 
Is there a way to download the original maps for NFS4? I have trouble finding some of these (namely Autobahn)
SkyNET 16 Jul, 2024 @ 4:53pm 
Underground 2 is the Open world one.
Underground 1 was track based.
Regardless, Burnout 3 would be amazing.

Thank you.
TOAST  [author] 16 Jul, 2024 @ 2:09pm 
Underground is an open world map (oddly enough there is a collision-less city around the programmed route even without free roam) as before I'd rather port the Burnout 3 continents they're the perfect detail to nostalgia. I could it'd just be like 2 weeks for a world map I barely played, the U2 X-Cross track though it's isolated and small enough to not be forced to cut into optimized render chunks. But still, other game's especially less poly ones come first.
SkyNET 7 Jun, 2024 @ 2:53pm 
Thank you! Pure nostalgia!

Is it possible to port NFS Underground 1 tracks? I would love that.
TOAST  [author] 13 May, 2024 @ 2:26am 
Fixed that one in under a day, some subscene loaded itself probably the barrels.
M'aiq the Liar 10 May, 2024 @ 1:26pm 
M'aiq has a "Fatal Error" when trying to load the "Congo" track that says "Out of Poolmemory." :lunar2020thinkingtiger:
Computica 29 Mar, 2024 @ 11:45pm 
Must have track pack!
TOAST  [author] 29 Feb, 2024 @ 1:49am 
I was just working on them, the vertical ones will take longer since there's flying roads everywhere.
skyline1589 29 Feb, 2024 @ 12:57am 
Thank you so much, those are so cool. Do you have plans to add need for speed 2 tracks too?
TOAST  [author] 16 Feb, 2024 @ 1:30pm 
I did share all the nfs ports, you could as much use the frd2blender yourself. The files itself are all in tga format and specifically split for wreckfest including the messy material naming it'd probably be more fun to reimport it and assign them yourself. I did fix a bit of stuff but overall still enjoyable.
Elephantkilla 16 Feb, 2024 @ 1:16pm 
can you give me .obj or 3ds max with textures theese maps, please. i want port to other game