Arma 3
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Arma 3 Vanilla OCP Retextures
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
28.801 MB
18 Jan, 2024 @ 8:00pm
30 Jul, 2024 @ 11:18pm
16 Change Notes ( view )

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Arma 3 Vanilla OCP Retextures

Description
Replaces all NATO MTP textures with OCP, cuz it's the US army we're playing as lol.

DO NOT USE WITH AEGIS.
Why? Aegis makes a bunch of edits that caused a bunch of incompatibilities. I thought about attempting a soft dependency, but they just make too many changes for it to work.

I made a separate mod here: Aegis Compatibility

Soft Dependency for the Reaction Forces CDLC. You don't need it installed for the mod to work.

Credits:
Seb for the camo textures

Marpat Retextures HERE

APL-SA
29 Comments
Chase 29 Jun @ 4:41am 
Ah ok, makes sense. Was hoping to use this on the I&A server I play.

Thank u tho, will likely just keep using this in solo play for now. Really love how it looks
Axle  [author] 28 Jun @ 7:04am 
@Chase
Yes, it's clientside, no to public servers.

If you want to use this on something like a community hosted server like koth for example, they have to whitelist the mod, or else you'll get kicked by battleeye. Obviously will not work on Bohemia run servers. Private servers with friends will work, and they don't need to download this.
Chase 28 Jun @ 6:22am 
Is this client side and usable on public servers?
Axle  [author] 3 Mar @ 8:35pm 
@AndraePaldeng No. I only had it loaded for the images. Aegis is not required in this mod at all. I made a separate one for it. I don't know any individual mods that fix combat goggles.
AndraePaldeng 28 Feb @ 7:05am 
Are you using AEGIS in this mod? The dead giveaway seems to be how the combat goggles are worn. I'm looking for a mod that fixes the vanilla combat goggles placement.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 May, 2024 @ 4:42pm 
I'll take a look into them when I'm free. Thanks for making the csla renames. I'll add you if it doesn't make sense to me yeah.
Axle  [author] 18 May, 2024 @ 6:19am 
@Marc. I would just recommend changing the displayName for the weapons. You're going to have to look up a guide for understanding configs if this is your first time doing this stuff. I can't link anything since steam usually blocks links from outside the site. Definitely recommend looking up the weapon configs for arma. If you don't understand what to do, we can try and communicate another way since the comments aren't a very good way of doing this.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 17 May, 2024 @ 8:16pm 
Well I updated that version to be up to recent ace's changes. Not there was much to change. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248094475&tscn=1715991230

I have to ask though- how did you create GM and SOGPF realistic names? I might look into your mods when I have the time and try making ones for Western Sahara and Reaction Forces. :jake::steamthumbsup:
Axle  [author] 13 May, 2024 @ 2:08pm 
@Marc. Maybe. I don't have that much time to mod right now. I don't see how that one is outdated though. The only new stuff that came out is from the cdlc's. I don't think that Ace realistic names even changes names from the 2035 cdlcs anyway.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 13 May, 2024 @ 2:26am 
Unrelated to this mod- but I saw you did Real Weapon Names mods for SOGPF and GM. Any chance you could make a standalone version of Ace's Realistic Names submod?

There's this one but it's outdated. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2659741709&searchtext=real+name