Arma 3
Arma 3 Vanilla OCP Retextures
29 Comments
Chase 29 Jun @ 4:41am 
Ah ok, makes sense. Was hoping to use this on the I&A server I play.

Thank u tho, will likely just keep using this in solo play for now. Really love how it looks
Axle  [author] 28 Jun @ 7:04am 
@Chase
Yes, it's clientside, no to public servers.

If you want to use this on something like a community hosted server like koth for example, they have to whitelist the mod, or else you'll get kicked by battleeye. Obviously will not work on Bohemia run servers. Private servers with friends will work, and they don't need to download this.
Chase 28 Jun @ 6:22am 
Is this client side and usable on public servers?
Axle  [author] 3 Mar @ 8:35pm 
@AndraePaldeng No. I only had it loaded for the images. Aegis is not required in this mod at all. I made a separate one for it. I don't know any individual mods that fix combat goggles.
AndraePaldeng 28 Feb @ 7:05am 
Are you using AEGIS in this mod? The dead giveaway seems to be how the combat goggles are worn. I'm looking for a mod that fixes the vanilla combat goggles placement.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 May, 2024 @ 4:42pm 
I'll take a look into them when I'm free. Thanks for making the csla renames. I'll add you if it doesn't make sense to me yeah.
Axle  [author] 18 May, 2024 @ 6:19am 
@Marc. I would just recommend changing the displayName for the weapons. You're going to have to look up a guide for understanding configs if this is your first time doing this stuff. I can't link anything since steam usually blocks links from outside the site. Definitely recommend looking up the weapon configs for arma. If you don't understand what to do, we can try and communicate another way since the comments aren't a very good way of doing this.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 17 May, 2024 @ 8:16pm 
Well I updated that version to be up to recent ace's changes. Not there was much to change. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248094475&tscn=1715991230

I have to ask though- how did you create GM and SOGPF realistic names? I might look into your mods when I have the time and try making ones for Western Sahara and Reaction Forces. :jake::steamthumbsup:
Axle  [author] 13 May, 2024 @ 2:08pm 
@Marc. Maybe. I don't have that much time to mod right now. I don't see how that one is outdated though. The only new stuff that came out is from the cdlc's. I don't think that Ace realistic names even changes names from the 2035 cdlcs anyway.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 13 May, 2024 @ 2:26am 
Unrelated to this mod- but I saw you did Real Weapon Names mods for SOGPF and GM. Any chance you could make a standalone version of Ace's Realistic Names submod?

There's this one but it's outdated. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2659741709&searchtext=real+name
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 May, 2024 @ 9:56pm 
Sorry, didn't know what that soft dependency meant in this context. Thanks for clearing that up. :aquaman::steamthumbsup:
Axle  [author] 12 May, 2024 @ 9:42pm 
Not meant to come off as rude
Axle  [author] 12 May, 2024 @ 9:42pm 
@Marc, do you know what soft dependency means? You don't need RF or WS, configs load automatically if you own them.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 May, 2024 @ 9:34pm 
Does this require WS and RF DLC?

Older change notes mention: Soft Dependency for RF so idk if that's still required.
Disco 24 Mar, 2024 @ 7:30pm 
Thank you. You can always release a WS plugin in a seperate workshop listing + the retextured MX mags. I personally modify MX retextures to become additions not replacements, to have more variety
Axle  [author] 24 Mar, 2024 @ 5:47pm 
@Disco

I removed the WS config.
Axle  [author] 24 Mar, 2024 @ 6:18am 
What helicopter mods is it breaking?
Disco 24 Mar, 2024 @ 5:07am 
your class Helicopter_Base_H: Helicopter_Base_F inheritence in the Western Sahara config is breaking helicopter mods i use. can you please remove WS configs, or make them seperate?
Axle  [author] 8 Mar, 2024 @ 11:44pm 
@Delta-Gamma @FancyMan

-The OCP Textures were changed, do they look ok now?
Axle  [author] 7 Mar, 2024 @ 10:23pm 
If you have any complaints, take them to Seb. I didn't make the textures.
Starls 7 Mar, 2024 @ 10:18pm 
Camo scale is in fact too small
Delta-Gamma 7 Mar, 2024 @ 4:38pm 
Scale of the camo seems too small.
Axle  [author] 6 Mar, 2024 @ 4:30pm 
@SSG Fixed. Let me know if there are any other issues you find.
SSG 6 Mar, 2024 @ 3:58pm 
Hi, it seems V_PlateCarrierSpec_mtp (Carrier Special Rig (OCP)) went invisible, couldnt fix it myself, mind to take a look? thanks!
SSG 4 Mar, 2024 @ 1:18pm 
Thanks for your understanding! that is fast!
Axle  [author] 3 Mar, 2024 @ 10:03pm 
@SSG Removed now.
SSG 3 Mar, 2024 @ 9:50pm 
Hi, could you release the MX magazine retexture as a seperate mod? Because ppl could be using other MX retexture mods (JCAs, Avids, etc)...thanks!
WatchmenWakeUpOnYT 3 Mar, 2024 @ 5:50pm 
Can you make a similar mod for csat by having then use the same camo the pilots have and not the bright flat brown orange thingy they have