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Overall 5/5, good mod and strongly recommended to anyone who wants a bit more challenge in their playthrough
I've patched the mod with various Warden fixes, as well as changing it so infiltrated Steward Influences won't suppress Deep Ones or Ophanim (though infiltrated uncorrupted Manors still will until you corrupt them). Could be the Wardens are too easily corruptible in this version, but if that needs to be harder I'd rather do so in simpler ways.
I also wonder, what does the occult manor do if it gets to 100 charge when there are no uncorrupted manors? The enforcer manor removes infiltration, so what does the occult manor do in such circumstances?