Shadows of Forbidden Gods

Shadows of Forbidden Gods

Enemies of the Dark
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Update: 20 Jul, 2024 @ 6:56pm

-Angry Mobs will no longer disappear until the fight is over

Update: 27 Feb, 2024 @ 8:20pm

Update: 25 Feb, 2024 @ 3:23pm

-Wardens will now abort any Investigations of a character they were conducting before the suspect gained the Wardens’ trust

-Fixed a crash when the Stewards successfully carry out a hit on one of your mages

-Fixed a data bug when trying to gain the Wardens’ trust after rebooting the game

-Text fixes

-Compatibility fixes for the upcoming DLC

Update: 8 Feb, 2024 @ 6:08pm

-You can now choose whether each different Adversary scales with the map size

-The Stewards' max operative count no longer scales with the map size on default settings

-The Cleanse Fountain challenge is now only available in humanoid settlements

Update: 5 Feb, 2024 @ 4:48pm

-Wardens will now trust blasphemers who kill other blasphemers (their priority is really on the killing of blasphemers rather than the not-being-blasphemous), and will trust people who kill individual blasphemers instead of just people from blasphemer groups

-Evidence has been renamed to Traces in preparation for the DLC

-The Chosen One will no longer try to make an Adversary join the Alliance in rare situations where they conquer a neighbour and move their capital

-Warlords will now properly make the Wardens think their horde are blasphemers instead of The Dark

-Infiltrated basic Steward Influences will now no longer suppress Deep Ones and Ophanim’s Faith

Update: 29 Jan, 2024 @ 2:34pm

Update: 28 Jan, 2024 @ 3:56pm

-Improved null-checking on Vampire's Manors' luring challenge

-Reduced the base motivation of Cleanse Alliance

Update: 23 Jan, 2024 @ 6:14pm

-Improved null-checking on the Hunted By Guards trait

Update: 21 Jan, 2024 @ 6:55pm

-Fixed occasional crashes on the Stewards' assassination AI

Update: 19 Jan, 2024 @ 8:02pm

-The Stewards' Palace can now be infiltrated at less than 50% Honour instead of less than 0% Honour

-Deep Manors no longer self-replicate over time - they're just a very reliable way to create a Deep One Cult and get it to 300%.