Sid Meier's Civilization VI

Sid Meier's Civilization VI

53 ratings
Zolaar's Star Wars: The Gungans
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934.409 MB
21 Jan, 2024 @ 8:48am
25 Jun, 2024 @ 1:59pm
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Zolaar's Star Wars: The Gungans

In 1 collection by Zolaar
Zolaar's Star Wars Collection
8 items
Description
Welcome to my water-based Gungan Civilization.




Expansion requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.
DLC requirements: This mod requires the Ethiopia Pack and Vietnam & Kublai Khan Pack to use.
Mod recommendations: It is highly recommended to utilize Sukritact's Oceans.

Zolaar's Star Wars Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145974414

Goo Plasma
Adds a new water Strategic Resource, Goo Plasma. This resource is available to to any civilization and is improved with the fishing boats. Provides bonuses to Faith, Gold, and Science. Upon successful research, can be converted to any other resource in the game via project.

Naboo Flora
Adds a new water Feature, Naboo Flora. This feature is available to to any civilization and is improved with the fishery. Provides bonuses to Food and Production. Removable upon researching Mining.

Civilization: The Gungans

Ability: Amphibious Sentients
All units can embark/disembark, with no penalty, at the start of the game. All units can traverse the Ocean. All combat units can fight while embarked. Settlers cannot move on Land.

Infrastructure: Gungan Sacred Place
Unique improvement for the Military Engineer. Once placed, valid adjacent plots are transformed into Grass Jungle or Grass Hills Jungle. All units can warp between any Sacred Place and a City.
Occupying unit receives +4 Defensive Strength, and automatically gains 2 turns of fortification.
*** The visual updates require the game to reload ***

Leader: Boss Nass

Gungan Engineering
Starts the game in the Ocean. All cities must be settled in the Ocean or Coast, which transforms into an enriched Gungan Terrain. All cities are immune to Flooding and are able to build the Fishery Improvement. All Districts must be built in Coasts. All units can transform Ocean into Coast. Ocean and Coast provide additional Food and Production.
Districts provide additional housing. The Aqueduct, Canal, and Dam districts cannot be built. The Water Mill and Sewer buildings cannot be built.
*** Due to game mechanic limitations, the Hanger and Airport buildings are built from the City Center but placed into the Aerodrome district. If the Hanger is built prior to having an Aerodrome, the building is automatically removed. ***



Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
Huge thanks to Rdner, Sukritact, Phantagonist, JNR, MC, Fuzzle, and Sailor Cat. These individuals or their Mods were instrumental in the development of this.
29 Comments
willuwontu 15 Nov, 2024 @ 4:15pm 
The Naboo Flora makes my FPS die somehow.
Nahueformaline 10 Sep, 2024 @ 12:08am 
Good mod :D. More Units! More Star Wars In Civilization VI :steamhappy: Very creative:steamhappy::steamhappy:
SergeantBlinky 8 Sep, 2024 @ 8:40am 
Love the mods! One thing i found, the free settler you get from the religious settlements pantheon acts as a regular settler and must settle on land.
NHC 27 Aug, 2024 @ 1:11am 
I have a bug with the Gungan's airport buildings somehow are somehow also in the city center. Also there are clone of the secret society buildings for the Gungans even when I have not selected them yet.
The Innkeeper 21 Aug, 2024 @ 10:33pm 
Hi there, was there an update for the frame rate issues? for now, I have done as you suggested and deleted features.ardef. without doing this, my warrior exploring for 4 turns is enough to render the framerate painfully slow (15-20 fps, low dips to 10). by turn 10 its unplayable. I have a 7800 XT and my cpu is a ryzen 5 5600. is there anyone who can currently run this mod without framerate issues? also wondering if there is any update on a lower res model
Quester 18 Aug, 2024 @ 5:11pm 
Hello ! Sorry but it's doesn't works ! I tried 3 times, any settlers had spawned :( very sad, this seems funny to play, can you fix it please ?
Boogietr0n 28 Jun, 2024 @ 8:09am 
Where do i find the mod files?
also, does the sacred place need to be built on land?
Zolaar  [author] 25 Jun, 2024 @ 2:05pm 
Minor fixes update released.

Lets address the frame rate issue. I can upload a low-res model, however, it would replace the current model completely. It would therefore hamper those who can utilize the current model. Otherwise, when I release a low-res model, that user would have to play their Civilization VI in lower graphics mode.

The third option, for those having issues, go into the mod files and delete the Features.ardef file.
Kilkakon 7 Apr, 2024 @ 1:56am 
I echo the frame rate issues
Gyro 21 Mar, 2024 @ 12:12pm 
Not spawning with any settler when playing as this civ any tips?