Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zolaar's Star Wars: The Gungans
29 Comments
willuwontu 15 Nov, 2024 @ 4:15pm 
The Naboo Flora makes my FPS die somehow.
Nahueformaline 10 Sep, 2024 @ 12:08am 
Good mod :D. More Units! More Star Wars In Civilization VI :steamhappy: Very creative:steamhappy::steamhappy:
SergeantBlinky 8 Sep, 2024 @ 8:40am 
Love the mods! One thing i found, the free settler you get from the religious settlements pantheon acts as a regular settler and must settle on land.
NHC 27 Aug, 2024 @ 1:11am 
I have a bug with the Gungan's airport buildings somehow are somehow also in the city center. Also there are clone of the secret society buildings for the Gungans even when I have not selected them yet.
The Innkeeper 21 Aug, 2024 @ 10:33pm 
Hi there, was there an update for the frame rate issues? for now, I have done as you suggested and deleted features.ardef. without doing this, my warrior exploring for 4 turns is enough to render the framerate painfully slow (15-20 fps, low dips to 10). by turn 10 its unplayable. I have a 7800 XT and my cpu is a ryzen 5 5600. is there anyone who can currently run this mod without framerate issues? also wondering if there is any update on a lower res model
Quester 18 Aug, 2024 @ 5:11pm 
Hello ! Sorry but it's doesn't works ! I tried 3 times, any settlers had spawned :( very sad, this seems funny to play, can you fix it please ?
Boogietr0n 28 Jun, 2024 @ 8:09am 
Where do i find the mod files?
also, does the sacred place need to be built on land?
Zolaar  [author] 25 Jun, 2024 @ 2:05pm 
Minor fixes update released.

Lets address the frame rate issue. I can upload a low-res model, however, it would replace the current model completely. It would therefore hamper those who can utilize the current model. Otherwise, when I release a low-res model, that user would have to play their Civilization VI in lower graphics mode.

The third option, for those having issues, go into the mod files and delete the Features.ardef file.
Kilkakon 7 Apr, 2024 @ 1:56am 
I echo the frame rate issues
Gyro 21 Mar, 2024 @ 12:12pm 
Not spawning with any settler when playing as this civ any tips?
CLAN CAMERON 17 Mar, 2024 @ 5:39am 
any chance you've got an eta on the lower res flora? i love this mod but i cant play it long because i go from 60 fps reliable to like 20 fps as i pan across my screen constantly
Zolaar  [author] 29 Jan, 2024 @ 3:17am 
@scatological and @Swinky, I'll work on making a low res version. I hadn't thought about a fully revealed map :)

@ac unit, not sure what you mean 'land to coast' feature? The ability converts ocean to coast.

@swinky, check out my workshop. I have Jedi/Sith/Separatist/Mandalorian Civs. I do plan on re-doing those, but feel free to check them out. I'll also work on fixing the fishery issue
Swinky 28 Jan, 2024 @ 5:08pm 
when you build a fishery on naboo flora it makes it unworkable. And i would agree with @Zolarr with the fps tanking with all the flora spawning like crazy, over half of the ocean is covered with it.
ac unit 28 Jan, 2024 @ 4:53pm 
but i love the mod and also with animenties its hard to get with gungans so maybe like higher spawn rates for them possibly
ac unit 28 Jan, 2024 @ 4:52pm 
the land to coast feature doesn't work with the gungans was wondering when it would get fixed
Swinky 28 Jan, 2024 @ 1:54pm 
will you be doing a mandalorian or sith civ in the future?
Scatological 27 Jan, 2024 @ 4:48pm 
real awesome mod. any way to simplify/remove the models of the naboo flora feature? playing archipelago maps with high sea level and they're everywhere, making my FPS drop the more of the map i uncover
Zolaar  [author] 27 Jan, 2024 @ 10:07am 
@B.Carmine the artifact issue has been resolved. As well as compatibility with More Maritime: Seaside Sectors
B.Carmine 26 Jan, 2024 @ 7:50pm 
Cool I checked and can now build the worship buildings now and the religious units and archaeologists, however the archaeologists don't excavate artefacts properly. They remove them but don't add the artefact to your museums and die on excavation.
Zolaar  [author] 25 Jan, 2024 @ 1:44pm 
@B.Carmine - Thanks for this! All the issues your reported are fixed.

I'm still researching the Maritime: Seaside Sectors
B.Carmine 24 Jan, 2024 @ 2:56am 
Ah also forgot to mention, I couldn't build my building of worship (tier 3 holy site building)
Zolaar  [author] 24 Jan, 2024 @ 2:10am 
B.Carmine - Thanks for the feedback. I'll take a look at these issues to see if there is a fix.

I will take a look at the Maritime: Seaside Sectors to see what I can do.
B.Carmine 23 Jan, 2024 @ 11:10pm 
This was fun and interesting, however found some issues;
1. Can't buy any religious units (Missionary, Apostle or Guru)
2. Can't build or buy Archaeologists
Also due to the fact that ocean and coast tiles can't get Appeal, the vanilla Gungan Preserve feels kind of weak.
Another minor thing, but I think this is a limitation of the game was that melee land units couldn't attack opposing naval units (even though they would be stronger) or capture enemy civilian units on water.

I found this mod was incompatible with the More Maritime: Seaside Sectors mod (fyi for anyone else who couldn't launch a game with this mod).

Otherwise It was pretty fun. I haven't tried playing as regular civs yet with the new ocean and coastal effects, so I don't know how unbalanced it will affect them.
Strudeler of the Tart Society 23 Jan, 2024 @ 3:34pm 
This is super bombad!
Zolaar  [author] 23 Jan, 2024 @ 12:59pm 
Thanks everyone for the support!

I do apologize for any saved games. I had to update some of the content and UI.

Please continue to enjoy
Lord_Weasel 23 Jan, 2024 @ 7:41am 
Yousa in big doodoo this time!
黑光_G门 23 Jan, 2024 @ 5:49am 
非常好模型,使我中文旋转
Kilkakon 23 Jan, 2024 @ 2:28am 
This looks really impressive!
TheColdHands 22 Jan, 2024 @ 4:22pm 
Me liken disa