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also, does the sacred place need to be built on land?
Lets address the frame rate issue. I can upload a low-res model, however, it would replace the current model completely. It would therefore hamper those who can utilize the current model. Otherwise, when I release a low-res model, that user would have to play their Civilization VI in lower graphics mode.
The third option, for those having issues, go into the mod files and delete the Features.ardef file.
@ac unit, not sure what you mean 'land to coast' feature? The ability converts ocean to coast.
@swinky, check out my workshop. I have Jedi/Sith/Separatist/Mandalorian Civs. I do plan on re-doing those, but feel free to check them out. I'll also work on fixing the fishery issue
I'm still researching the Maritime: Seaside Sectors
I will take a look at the Maritime: Seaside Sectors to see what I can do.
1. Can't buy any religious units (Missionary, Apostle or Guru)
2. Can't build or buy Archaeologists
Also due to the fact that ocean and coast tiles can't get Appeal, the vanilla Gungan Preserve feels kind of weak.
Another minor thing, but I think this is a limitation of the game was that melee land units couldn't attack opposing naval units (even though they would be stronger) or capture enemy civilian units on water.
I found this mod was incompatible with the More Maritime: Seaside Sectors mod (fyi for anyone else who couldn't launch a game with this mod).
Otherwise It was pretty fun. I haven't tried playing as regular civs yet with the new ocean and coastal effects, so I don't know how unbalanced it will affect them.
I do apologize for any saved games. I had to update some of the content and UI.
Please continue to enjoy