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Despite the launcher claiming that it's outdated, the mod is perfectly fine and there is nothing to update.
The latest mobility nerf to vanilla Steam Tanks is already applied.
I will update this when there are actually outdated tables to update (next big update if I have to guess).
And before you ask again: yes, the same it's valid for most of my mods.
I still don't know if this change to the Steam Tank Turret's hatch door position is either a bug or an intended and permanent change that CA "forgot" to communicate.
As such I have decided to "fix" the issue by forcing the hatch to stay half opened and vertical as it should be.
The thing is that I manage to replicate the same issue with vanilla Steam tanks.
It's currently unclear to me if this is a bug or yet another change from CA: I'm still not sure if I need to fix this by myself or wait for another CA's hotfix.
I'll keep you posted.
Never removed one of my mods before.
Plus, the only thing that could barely even pass for as a "Dwarf mobile artillery" in my WH3 mod list is one of the variants in my Dwarf Steam Tank mod.
-Shrink those shields for the unit's default and destroyed model
-Redo all of the associated wsmodel files
-Adjust the engine's destroyed model
-Test the unit again
-Take the unit's screenshots again
-Modify the unit card
Prolly too much trouble to fix something so minor (well, minor in my opinion at least).
Generally speaking modifying any type of custom model after release is always a pain (especially if said custom model has a lot of props and custom wsmodel files) and that's even worse with engine custom units since you have to modify the default model first and then the destroyed one.
My custom models are usually "final" not because I think that they are perfect or anything (far from that, a lot of my stuff could always use some graphical and desing improvements) but because even very small modifications can result in a painful and tedious experience as a whole.