Total War: WARHAMMER III

Total War: WARHAMMER III

Little Igor
17 Comments
zerg93  [author] 22 Dec, 2024 @ 10:02am 
No.
Despite the launcher claiming that it's outdated, the mod is perfectly fine and there is nothing to update.
The latest mobility nerf to vanilla Steam Tanks is already applied.
I will update this when there are actually outdated tables to update (next big update if I have to guess).
And before you ask again: yes, the same it's valid for most of my mods.
sigmars_disciple 22 Dec, 2024 @ 9:27am 
Will this require an update for 6.0?
zerg93  [author] 6 Aug, 2024 @ 1:37pm 
Update: my investigation resulted in a whole lot of nothing, sadly.
I still don't know if this change to the Steam Tank Turret's hatch door position is either a bug or an intended and permanent change that CA "forgot" to communicate.
As such I have decided to "fix" the issue by forcing the hatch to stay half opened and vertical as it should be.
zerg93  [author] 11 Jul, 2024 @ 4:15pm 
So, I'm not 100% sure yet, but there is currently a visual issue with this custom Steam tank turret's hatch door being fully opened and horizontal when it should be just half opened and vertical and this is causing major clipping issues.
The thing is that I manage to replicate the same issue with vanilla Steam tanks.
It's currently unclear to me if this is a bug or yet another change from CA: I'm still not sure if I need to fix this by myself or wait for another CA's hotfix.
I'll keep you posted.
Decomposed 19 Mar, 2024 @ 11:40am 
Oh ok, I must have mistaken it :steamthumbsup:
zerg93  [author] 19 Mar, 2024 @ 7:58am 
@Decomposed Nope!
Never removed one of my mods before.
Plus, the only thing that could barely even pass for as a "Dwarf mobile artillery" in my WH3 mod list is one of the variants in my Dwarf Steam Tank mod.
Decomposed 19 Mar, 2024 @ 7:32am 
You had another dwarf mobile artillery up and you removed it?
Ciaphas Cain 30 Jan, 2024 @ 9:26am 
Yeah now that you've just explained what needs to be done, that's a bit much for a tiny detail haha!!
zerg93  [author] 27 Jan, 2024 @ 10:14am 
Thankfully, we got a streamlined and simplified workflow with amazing tools like RPFM and Asset editor but make no mistake: pain and tedium are still there. :cozycastondeath:
zerg93  [author] 27 Jan, 2024 @ 10:14am 
It's doable but it would require to:
-Shrink those shields for the unit's default and destroyed model
-Redo all of the associated wsmodel files
-Adjust the engine's destroyed model
-Test the unit again
-Take the unit's screenshots again
-Modify the unit card

Prolly too much trouble to fix something so minor (well, minor in my opinion at least).
Generally speaking modifying any type of custom model after release is always a pain (especially if said custom model has a lot of props and custom wsmodel files) and that's even worse with engine custom units since you have to modify the default model first and then the destroyed one.
My custom models are usually "final" not because I think that they are perfect or anything (far from that, a lot of my stuff could always use some graphical and desing improvements) but because even very small modifications can result in a painful and tedious experience as a whole.
Ciaphas Cain 27 Jan, 2024 @ 8:32am 
Are you able to shrink any of the shields at all? I've no experience with modding anything graphical, so not sure if its possible...
If so, I think the shields at the front would benefit more from doing so.

Otherwise, its a very nice unit!
zerg93  [author] 24 Jan, 2024 @ 11:44am 
@7th Fleet Oh, just one of my usual monstrosities.
Nothing really out of the ordinary in my case. :WH3_greasus_rofl:
@Fargus404 Nothing against other languages and I'll keep your comment there, but I do prefer to keep my comment sections English-only, thanks.
Fargus404 24 Jan, 2024 @ 10:54am 
Игорь вставай ты обосрался
7th Fleet 24 Jan, 2024 @ 8:35am 
what is this hahaha
RexJayden 24 Jan, 2024 @ 8:31am 
(Whoa), what a neat creation, zerg93! :steamthumbsup:
zerg93  [author] 24 Jan, 2024 @ 6:37am 
I certainly did manage to make a lot of cursed stuff between Warhammer 2 and 3, but I'm not exactly sure that a simple custom steam tank with bear stuff should be considered "cursed".
To each their own, though.
:WH3_bear:
Moon Guy 24 Jan, 2024 @ 5:40am 
this is the most cursed sh.it I have ever seen