Source Filmmaker

Source Filmmaker

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Palworld - Pals 001 to 035
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
447.460 MB
26 Jan, 2024 @ 12:55am
1 Change Note ( view )

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Palworld - Pals 001 to 035

In 1 collection by Fruztal
Palworld
5 items
Description
"Pokemon with Guns... except it's more like ARK with Pokemon."

But anyway, I've ported every SINGLE Pal from the game but i'll release them in multiple packs because of size limits...

Features:
- 40 Models (5 are color alts)
- Different Eyes and Mouths
- All models are numbered (example: 001 - Lamball)
- Original bones from game
- Some models have Custom Bodygroups to hide parts

IMPORTANT

To change Eyes and Mouths you have to add a "Matrix" element with the name "$basetexturetransform" to said Eye/Mouth override material

Check ixximu's Pokemon Sun & Moon Character model ports for a better tutorial on how to change those:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=879418202

if you like my ports, consider supporting me :)
My Paypal link [paypal.me]

Credits:
Fruztal (Me!) - Model Ripper/SFM Port
Pocketpair - Original Models

Includes:
fruztal\palworld\001 - lamball.mdl
fruztal\palworld\002 - cattiva.mdl
fruztal\palworld\003 - chikipi.mdl
fruztal\palworld\004 - lifmunk.mdl
fruztal\palworld\005 - foxparks.mdl
fruztal\palworld\006 - fuack.mdl
fruztal\palworld\007 - sparkit.mdl
fruztal\palworld\008 - tanzee.mdl
fruztal\palworld\009 - rooby.mdl
fruztal\palworld\010 - pengullet.mdl
fruztal\palworld\011 - penking.mdl
fruztal\palworld\012 - jolthog.mdl
fruztal\palworld\012b - jolthog cryst.mdl
fruztal\palworld\013 - gumoss.mdl
fruztal\palworld\014 - vixy.mdl
fruztal\palworld\015 - hoocrates.mdl
fruztal\palworld\016 - teafant.mdl
fruztal\palworld\017 - depresso.mdl
fruztal\palworld\018 - cremis.mdl
fruztal\palworld\019 - daedream.mdl
fruztal\palworld\020 - rushoar.mdl
fruztal\palworld\021 - nox.mdl
fruztal\palworld\022 - fuddler.mdl
fruztal\palworld\023 - kilamari.mdl
fruztal\palworld\024 - mau.mdl
fruztal\palworld\024b - mau cryst.mdl
fruztal\palworld\025 - celaray.mdl
fruztal\palworld\026 - direhowl.mdl
fruztal\palworld\027 - tocotoco.mdl
fruztal\palworld\028 - flopie.mdl
fruztal\palworld\029 - mozzarina.mdl
fruztal\palworld\030 - bristla.mdl
fruztal\palworld\031 - gobfin.mdl
fruztal\palworld\031b - gobfin ignis.mdl
fruztal\palworld\032 - hangyu.mdl
fruztal\palworld\032b - hangyu cryst.mdl
fruztal\palworld\033 - mossanda.mdl
fruztal\palworld\033b - mossanda lux.mdl
fruztal\palworld\034 - woolipop.mdl
fruztal\palworld\035 - caprity.mdl
Popular Discussions View All (1)
3
27 Jan, 2024 @ 4:40am
PINNED: I want YOU to create Posters for the addon page!
Fruztal
23 Comments
Hey what if Palworld should to be came a Gmod Ragdoll Models In the Future Please :)
Ditto 13 Sep, 2024 @ 10:00pm 
you might want to update the description for the $basetexturetransform matrix thing... the sun and moon addon has been taken down as so as the tutorial
Rheinland-Plafz 15 Aug, 2024 @ 10:01am 
These are good model ports but instead using $basetexturetransform matrix method, why not use bodygroup method rather than being more complex to find x and y values to identify eyes and mouth.
Amauro 2 Jun, 2024 @ 11:29am 
I don't understand why matrix attribute for eyes work on some models but not others, like direwolf.
ajhammack9007 20 Apr, 2024 @ 10:51pm 
Models are great but I admit I'm having a hard time figuring out the eye matrix. I've tested it on on Shadowbeak but noticed that some values make the eyes move for some reason. And by move I mean is shifts position like in X, Y, Z type moving. Not sure why I'll keep at it but if anyone has ideas let me know. Maybe if I ask ixximu for help then I can figure it out?
adsaus 11 Feb, 2024 @ 1:13am 
Can posible someone can make a gmod port for this pack and the others ones?
Acienspo (Acien) 7 Feb, 2024 @ 8:35am 
Literally zero clue on how to use the $basetexturetransform thing
erafarty 3 Feb, 2024 @ 5:22am 
I'd like to use this model, but I can't understand how to change face position by using Matrix override
I wish them to be able to change them by skingroup
Dragon12 29 Jan, 2024 @ 7:27pm 
To Eevee Boy Ben
I have the same problem
All you need to do is let SFM stay at "NO SESSION" while downloading and it will be fine
moonwulf 28 Jan, 2024 @ 12:50pm 
The whole $basetexturetransform thing kinda ruins them honestly. Not sure why it wasn't possible to just make their eyes and mouths be behind skin groups like the vast majority of other models.
It's honestly easier to just make your own textures for the eyes and swap them out that way than figure out random X and Y values