Source Filmmaker

Source Filmmaker

Palworld - Pals 001 to 035
23 Comments
Hey what if Palworld should to be came a Gmod Ragdoll Models In the Future Please :)
Ditto 13 Sep, 2024 @ 10:00pm 
you might want to update the description for the $basetexturetransform matrix thing... the sun and moon addon has been taken down as so as the tutorial
Rheinland-Plafz 15 Aug, 2024 @ 10:01am 
These are good model ports but instead using $basetexturetransform matrix method, why not use bodygroup method rather than being more complex to find x and y values to identify eyes and mouth.
Amauro 2 Jun, 2024 @ 11:29am 
I don't understand why matrix attribute for eyes work on some models but not others, like direwolf.
ajhammack9007 20 Apr, 2024 @ 10:51pm 
Models are great but I admit I'm having a hard time figuring out the eye matrix. I've tested it on on Shadowbeak but noticed that some values make the eyes move for some reason. And by move I mean is shifts position like in X, Y, Z type moving. Not sure why I'll keep at it but if anyone has ideas let me know. Maybe if I ask ixximu for help then I can figure it out?
adsaus 11 Feb, 2024 @ 1:13am 
Can posible someone can make a gmod port for this pack and the others ones?
Acienspo (Acien) 7 Feb, 2024 @ 8:35am 
Literally zero clue on how to use the $basetexturetransform thing
erafarty 3 Feb, 2024 @ 5:22am 
I'd like to use this model, but I can't understand how to change face position by using Matrix override
I wish them to be able to change them by skingroup
Dragon12 29 Jan, 2024 @ 7:27pm 
To Eevee Boy Ben
I have the same problem
All you need to do is let SFM stay at "NO SESSION" while downloading and it will be fine
moonwulf 28 Jan, 2024 @ 12:50pm 
The whole $basetexturetransform thing kinda ruins them honestly. Not sure why it wasn't possible to just make their eyes and mouths be behind skin groups like the vast majority of other models.
It's honestly easier to just make your own textures for the eyes and swap them out that way than figure out random X and Y values
Kazberry (SFM Comms Open) 28 Jan, 2024 @ 7:04am 
Matrix method is a pain in the rear but honestly these are great ports nonetheless. Massive W.
Eevee Boy Ben 27 Jan, 2024 @ 11:27am 
Session IS opened and I removed a decent amount of subbed add-ons earlier. It still crashes
Fruztal  [author] 27 Jan, 2024 @ 10:59am 
@Eevee Boy Ben
Are you downloading it without a session opened?
also check your number of subbed addons, too many subs can crash SFM
Eevee Boy Ben 27 Jan, 2024 @ 10:31am 
It crashes SFM every time I try to download it...
Fruztal  [author] 26 Jan, 2024 @ 11:21pm 
@korte yakson Los extraje del juego usando FModel :)
korte yakson 26 Jan, 2024 @ 8:35pm 
wena hmnito mio oe tu ripeaste los modelos o los sacaste de alguna parte? no encuentro en ningun lado forma de extraer modelos del ue5 (Quiero hacer mis propios ports para usarlos en S2FM)
Arki 26 Jan, 2024 @ 2:55pm 
awsome :Goku:
Fruztal  [author] 26 Jan, 2024 @ 1:34pm 
@Destroyerflame
i bought the game and used FModel to extract them

@Joel
i will... "eventually" try and make them bodygroups if the matrix method is too hard for some.

@Arki
Yes, i'll post a second pack today
Arki 26 Jan, 2024 @ 1:16pm 
Will there be more?
Jekser The Pootis 26 Jan, 2024 @ 12:07pm 
shit these are just knockoffs of pokemon i thought everyone was hopping onto the hate train
Joel 26 Jan, 2024 @ 7:40am 
Why not using bodygroup for the eyes and mouths? Just like Yunpol's pokemon pack
DestroyerflameVS. 26 Jan, 2024 @ 7:02am 
awesome, greath job, where did you get the rip? i was searching everywhere and i didn't find it.
Jwan 26 Jan, 2024 @ 5:39am 
wow nice work~ can u upload more?