Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Big Bad Wolf and Moeshin's Horde of the Steppes FIXED
   
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Tags: mod, Units
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25.545 MB
16 Sep, 2014 @ 10:23am
12 Aug, 2023 @ 1:44pm
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Big Bad Wolf and Moeshin's Horde of the Steppes FIXED

In 1 collection by Ki Adi Hoontang
BigBadWolf
7 items
Description
ITS FIXED AND PLAYABLE!

The Horde of the Steppe has awoken and with it comes 49 new units! These units aim to be historical and are split between the 3 steppe subcultures, the Scythians, the Sarmatians and the Saka, with each faction having atleast 2 unique units. This mod also includes reskins for existing units, causing the subcultures to look distinct from one another. As well as differences in armour, Sarmatians have blonde hair, Scythians have a mix of dark brown, light brown and red hair, the Western Saka (Thyssagetae and Massagetae) Have a mixture of barbarian skins and eastern skins with dark hair and the Eastern Saka (Dahae and Khorasmii) have only eastern skins.

Sarmatian (Roxolani, Aorsoi, Siraces):

Steppe Skirmishers: Light skirmisher unit.
Steppe Foot Warriors: Light spear infantry.
Sarmatian Heavy Footmen: Heavy Spear Infantry.
Sarmatian Short Swordsmen: Medium sword unit.
Sarmatian Sword Horsemen: Heavy sword armed melee cavalry.
Sarmatian Noble Horsemen: Heavy spear armed melee cavalry.
Sarmatian Half Cataphracts: Very heavy shock cavalry.
Sarmatian Warrior Maidens: Medium Skirmisher cavalry with spears as secondary.
Sarmatian Virgin Archers: Medium Bowmen with spear and shield as secondary.


Scythian (Royal Scythia, Catiaroi, Budini):

Steppe Foot Warriors: Light spear infantry.
Scythian Farmers: Light skirmishers with spears as secondary weapons.
Scythian Foot Archers: Medium Bowmen with swords and shield as secondary.
Scythian Mounted Bowmen: Long range horse archers.
Scythian Sagaris Cavalry: Heavy cavalry armed with axes.
Melanchlainoi Warriors: Light horse archers with medium melee stats.


Western Saka (Thyssagetae and Massagetae):

Steppe Foot Warriors: Light spear infantry.
Steppe Skirmishers: Light skirmisher unit.
Saka Axemen: Medium axe armed infantry.
Saka Spearmen: Medium spear infantry.
Tókharoi Noblemen: Heavy horse archers with good melee stats.
Androphagoi Horsemen: Medium spear armed melee cavalry with the scare effect.


Eastern Saka (Dahae and Chorasmii)

Steppe Foot Warriors: Light spear infantry.
Steppe Skirmishers: Light skirmisher unit.
Saka Axemen: Medium axe armed infantry.
Saka Spearmen: Medium spear infantry.
Tókharoi Noblemen: Heavy horse archers with good melee stats.
Indian Longbowmen: Light bowmen with guerilla deployment, stalk and snipe.
Indian Spearmen: Light spearman with guerilla deployment and stalk.
Indian Guild Warriors: Heavy shock infantry with guerilla deployment and stalk.


The Indian unit are also avaliable for Bactria.

Unique Units:

Aorsoi:

Aorsoi Camel Spearmen: Medium camel spearmen.
Aorsoi Camel Archers: Medium camel archers.
Aorsoi Camel Lancers: Medium camel lancers.

Budini:

Gelonian Archers: Good archers with medium melee attack
Neuri Shamen: Berserker unit.

Catiaroi:

Catiaroi Heavy Lancers: Heavy shock cavalry
Tauri Clubmen: Light melee cavalry armed with clubs.

Dahae:

Dahean Armoured Camelry: Heavy shock camelry.
Dahaean Mounted Archers: Light, long-range horse archers.
Aparni Nomads: Light spear armed melee cavalry.

Chorasmii:

Khorasmii Companion Cataphracts: Heavy armoured lancers.
Issyk Warrior Priestesses: Heavy, long range horse archers with medium melee stats.

Thyssagetae:

Irycai Huntsmen: Light bowmen with spears as secondary, has stalk and snipe.
Irycai Hunting Dogs: Dog unit.

Royal Scythia:

Pazyryk Chieftains: Medium but lightly armoured horse archers with spear as secondary and good melee stats.
Pazyryk Chieftainesses: Good long range but lightly armoured horse archers with spear as secondary and medium melee stats.

Massagetae:

Massagetaen Axemen: Heavy shock infantry.
Massagetaen Foot Nobles: Heavy infantry armed only with a spear.

Siraces:

Siracene Heavy Hoplites: Heavy hoplite unit.
Siracene Foot Lancers: Heavy pike unit.

Roxolani:

Roxolani Highborn Cataphracts: Super heavy cataphract unit.
Roxolani Princes: Super heavy spear armed melee cavalry.

Alani:

Alani Heavy Noblemen: Very heavy elite horse archer unit.
Alaunt Hounds: Dog unit.

Iazyges:

Iazyges Auxiliary Warriors: Heavy shock cavalry. Also avaliable for Rome in the Sarmatian area.
Iazyges Veteran Mercenaries: Hybrid melee/horse archer cavalry. Also avaliable for Pontus.

Iastae:

Iaxamatae Lancer Wives: Medium shock cavalry.
Iaxamatae Women Warriors: Heavy sword cavalry.

Sarmatian reskins also apply to the factions from the Imperator Augustus Campaign (Alani, Iastae, Iazyges).

Please remember to rate and favourite if you enjoy the mod :)
Bug/Balance reports and Suggestions are welcome.
Popular Discussions View All (2)
3
21 Sep, 2023 @ 10:07pm
Suggestions
Ki Adi Hoontang
2
11 Aug, 2023 @ 11:36am
Bugs/Balance Issues
Ki Adi Hoontang
76 Comments
andrearissomr 15 Aug, 2023 @ 2:28pm 
Hi Ki Adi Hoontang, out of curiosity, where are the Indian units in the Dhae and Khorasmii recruited? do you have to control any particular region?
Mceffe 12 Aug, 2023 @ 1:59am 
The massagetae, RS and Roxolani, i even tried disabling all mods except for this mod and still the same problem occur
Ki Adi Hoontang  [author] 11 Aug, 2023 @ 2:20pm 
Which faction are you playing?
Mceffe 11 Aug, 2023 @ 7:42am 
Where are all the units in grand campaign??
Lil' Cobain 31 Jul, 2023 @ 3:33pm 
Love the mod, it works perfectly fine. Only question I have is if you could add a sarmatian cataphract unit to the romans - maybe without greek helmet, as those units were established very late by the romans as foederati (forces outside the roman empire).

Would be great!
hansol9010 20 Feb, 2021 @ 4:44am 
update please
CK 6 Sep, 2020 @ 7:35am 
hate to be that guy, but if you could update this that would be awesome
Kreyda_Gibson 3 Nov, 2019 @ 12:53pm 
update please your mod. He very cool
Dreadnought 5 Jan, 2019 @ 9:16am 
update please
Ki Adi Hoontang  [author] 13 Sep, 2018 @ 10:33am 
The germanic mod is now fixed in a basic way, but I still need to refine it again. This weekend I hope to get the rest of the mods up and running.