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Maybe then just go for like 20 instead of 40 crystals per stack.
Or edit the drop chance on salvaged parts.
Which might be the way I will edit it.
(Increase stack sizes but lower the drop rate per salvaged parts).
Which benefits then for the trading mechanic/stocks.
I like the crystals being a decent credit seller from scavenging though so you can just buy some materials.
But it's likely just me, I like high stack values haha. More stuff to haul
But if it works for you as you wanted, top ;)
Maybe for the selling issue I will increase the stack sizes a bit but have to see.
Originally it was intented to have a bigger cargo as requirement for those missions therefore more reward.
It doesn't change how many crew take per trip, also the missile station itself still holds the 24 max for a load, just allows more ammo to be nearby I guess which can make it better for more prolonged fire over a longer fight which is what I wanted since i play on Commander Long Fights combat difficulty.
The Crystals being 5 per stack was just to low for me. Specially when killing the cargo ship it would drop a lot and fill almost 80% of my cargo just on these. Then selling them to a station was a nightmare because of the stacksize, they just wouldn't have room for them to sell. Making them 50 a stack helped a lot
Buffing ammo crew transport rate might be "op", since it effects in faster fire rates.
And crystals as mission reward should also remain the same at all settings.