Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Maltis Game Overhaul Core Mod
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Tags: Mods
File Size
Posted
Updated
185.886 MB
16 Nov, 2022 @ 6:04am
11 Aug @ 12:01am
263 Change Notes ( view )

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Maltis Game Overhaul Core Mod

In 1 collection by Malte
Official Maltis Game Overhaul Mod Pack Collection
9 items
Description
Version: 0.9.9.9.8.3.8 (stable beta)

This mod overhauls the base Game with new gameplay systems, >140 new parts, some overall ballancing changes, quality of life featues, new missions and so on.

Some of the functionallities are splitted in some submods/mod extensions so that they can be used optionally!
Check out the Official Mod Pack Collection for all Submods/Mod Extensions!


The plan is to have a mod which does all you need in one so you don't have to mess around with many single ones which are also mostly kinda ballanced in their own ways or are simply incompatible with each other.

Compatible and ballanced with the base game.
And of course you can still add more mods if you want to.

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I garantee that you will never have to restart your campaign because of changes of my mod

Important Information:
I reccommend using the following UI Scalings for an optimal game experience!
If you have too long descriptions lower the UI Scale ratio.
FullHD : 100% UI Scaling
(U)WQHD : 150% UI Scaling
UHD : 200% UI Scaling


I recommend trying out this mod when having the Maltis Game Overhaul Core Mod active:
Vanilla Functionality Plus And Reballance
If you run into issues when starting the game cause of other mods that modify vanilla parts you best send me the log/the Mod that is conflicting with it and disable it again or disable the conflicting mod if you can live without it,
thanks for your help!


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Community Discord:[discord.gg]
Here you can find all important information about the mod,
can discuss about changes/upcoming features,
and can share cosmoteer dependent content with other community members!

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public since 18.05.2023 (0.6.7):
BETA test phase-> In this phase I have to rely on you to test out stuff to give me feedback about some unballanced things or maybe new ideas / bugs and so on! Any kind of constructive criticism is helpfull!


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Features implemented:
- >140 new parts in all categories
- New weapons
- New defense systems
- New armor types
- New Mining Gadgets & Mechanics
- New farming mechanics (outer Asteroid belt, new more valuable asteroid fields)
- New techs to unlock -> more late game goals
- New shield gens in different versions and shield angle varietys
- New refinerys + resources
- New (stronger) enemy ships (Maltis Enemy Pack Mod Extension)
- New engines (f.ex. quantum drive)
- New reactors/generators
- New cockpits
- New corridors
- New crew quarters
- New conveyors
- New offensive explosive charges
- Many quality of life changes
- Increased Storage (Maltis Max Stack Mod Extension)
- Unique Booster Modules to boost shields/weapons/utility and much more!
- New Galaxy Settings (sizes, tiers per system,...)
- New Game Speed Settings (sub mod)
- New difficulties settings
- New unique Mechanics


>>>>>>>>>>>>>>>>>>>>>>>ENG/DE support<<<<<<<<<<<<<<<<<<<<<<<

A ground rule for my mod: Stats > Info when it comes to parts in normal circumstances. They should be always up to date! If you find them differentiating from the info let me know! :)

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Future Plans:
- Add more thrusters
- Add new ballistic&rocket/missile/torpedo weapons and counter measures for them
- Add more unique parts, mostly weapons or defenses with unique functionallity
- Add active abilities components which can be used in different situations
- Add more special/unique missions with special/unique rewards
- Add new PvE modes for just fighting AI
- Add a new PvP mode in which everyone has a specific ship pool to choose from
- New Crew Settings
- New Cannon Versions
- Add missing MkX variants for existing modules
- Xenon Enemy Mod Extension/submod

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In my opinion there can't be really too much enemy variance so if you want to share some of your designs, best made with some of the mod weapons. Send them to me with optionally a tier recommandation and we can get this done ;).

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This mod uses by an generous agreement "NonVanilla" textures which are self made by Ultranova for the mod Gallactic Allegiance
Furthermore this mod uses some base/recolored textures from other mods (does not require them and also but you can try using them aswell if you want to but I do not support them officialy with my new added features or functionallities...):

Galactic Allegiance
Small Hyperium Blaster
Adjustable Shields
Modular Laser Bolt
Heavy Armor

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Please feel free to give feedback on anything or to suggest new content.
An early version of the mod but it grows fast ;).
Popular Discussions View All (5)
74
1 Sep, 2024 @ 11:54am
Bug Tracker
Malte
52
2 Jun, 2023 @ 12:45pm
suggestions for new parts/functions/...
Malte
11
25 May, 2023 @ 1:20pm
build menu categorys
Malte
280 Comments
Malte  [author] 7 Aug @ 1:22pm 
I guess check your crew rule settings? For me it is working.
BoomSlayer 7 Aug @ 10:37am 
i can't seem to get my crew to operate the effecient laser turrets
Malte  [author] 1 Aug @ 7:32am 
oh haha yeah forgot to remove the warning :D.
Should work tho ;).
Just currently do not use the vanilla plus mod extension! ;)
GodHatesYou! (EOA) 1 Aug @ 12:41am 
Fresh computer, fresh install. Mod incompatibility warning as a lone install. Thank you for the effort of the mod i really hope to try it someday.
Malte  [author] 30 Jul @ 12:59pm 
Did you try to verify the integrity of the game files?
Arsies 30 Jul @ 12:55pm 
my friend have same problem
Arsies 30 Jul @ 12:55pm 
5 time resubscribe restart 8.3.3
Malte  [author] 30 Jul @ 12:53pm 
mh you can at best force update by resubscribing to the mod/repairing the game.
Arsies 30 Jul @ 12:52pm 
game still download Version: 0.9.9.9.8.3.3
Malte  [author] 30 Jul @ 12:46pm 
The mod should now be compatible with the latest cosmoteer version. But disable the vanilla plus mod if you use that. This one need some further work/adjustments..
Read the patch notes for further information ;)