Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
they probably serve as hp baits but they could get some additional defense mechanic, other useful skill (maybe possible to mix them with mortals side by side in a squad like the marignese jesters as they are the same class of commoners?) or simply some shield.
while the idea in turning astral gems into a catacomb dwelling monk is nice, the mummies seem odd gameplay wise, maybe change them to passive dominion summon instead of as order so the watermage can do waterstuff and does his hobby of mummification in his sparetime after work? (of course he has no mobile mummification cart with him on his travels but... well)
i dont know why but i get saint hero boneboxes nearly once per season without having actual luck scales and got other fancy 2 to 3 heroes also while being like only 2 years in the game.
the 100-gold-nuns end in many cases just with h1, maybe up that usability as more realiable labmonkeys/slaves with some small astral chance?
Holy Spirit spiritform:
There was a discussion about that. Turns out not all ethereal units have spirit form. As spirit form is quite a nerf it was omitted to make the chassis stronger. In lore terms the Holy Spirit is a semi-physical apparition of a divine being (some pretenders have same combination)
Saints working?:
The summoned ones have different paths. The found saints have same path regardless of chassis
Never Healing Tag:
Fixed, a little misunderstanding of how Corpse Stitcher works (only heals afflictions)
-- Global Assasination:
That is a bug - it was still looking for commanders with magic path 8 (which is now blood).
Communions:
I think is fine to have the holy communions be astral, as it is still the celestial sphere. Regarding the units with communion slave ability it seems that it only applies to astral ones (if I understand the manual correctly).