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they probably serve as hp baits but they could get some additional defense mechanic, other useful skill (maybe possible to mix them with mortals side by side in a squad like the marignese jesters as they are the same class of commoners?) or simply some shield.
while the idea in turning astral gems into a catacomb dwelling monk is nice, the mummies seem odd gameplay wise, maybe change them to passive dominion summon instead of as order so the watermage can do waterstuff and does his hobby of mummification in his sparetime after work? (of course he has no mobile mummification cart with him on his travels but... well)
i dont know why but i get saint hero boneboxes nearly once per season without having actual luck scales and got other fancy 2 to 3 heroes also while being like only 2 years in the game.
the 100-gold-nuns end in many cases just with h1, maybe up that usability as more realiable labmonkeys/slaves with some small astral chance?
Holy Spirit spiritform:
There was a discussion about that. Turns out not all ethereal units have spirit form. As spirit form is quite a nerf it was omitted to make the chassis stronger. In lore terms the Holy Spirit is a semi-physical apparition of a divine being (some pretenders have same combination)
Saints working?:
The summoned ones have different paths. The found saints have same path regardless of chassis
Never Healing Tag:
Fixed, a little misunderstanding of how Corpse Stitcher works (only heals afflictions)
-- Global Assasination:
That is a bug - it was still looking for commanders with magic path 8 (which is now blood).
Communions:
I think is fine to have the holy communions be astral, as it is still the celestial sphere. Regarding the units with communion slave ability it seems that it only applies to astral ones (if I understand the manual correctly).
Are the Saints working as intended? The hero versions have the same paths regardless of chassis unlike the summoned ones. Also, the spell description kinda implies they shouldn't have the never heals tag? Though you're also better off summoning mound fiends when you get access to those anyway (no upkeep, reanimator, can communion anyway).
I'm also not sure if the global's priest assassination is working, I tried to test it but leaving a bunch of priests in Dom10 for 20 turns did nothing, could be bad luck but eeeh. Unless it's only supposed to work in your own provinces i.e. if an enemy priest is sneaking?
Finally, idk what mod commands are available for communions atm but idk if you want the holy communion working with Astral communions now that they've all been split. Dunno what communion type the Angels of the Choir (the ones in the base game) are. If those are also Astral type it's probably fine.
Charnel and Battle Relic have Head Butt attack. I am not sure if that is right in either case.
In regards to sprite overhaul, Sturm went and claimed around 30 monster ids for "dummy" monsters which are empty except for sprites. Not quite sure why he did that. Going through my list of ids for all nations as it stands now only the crossbow militia seems to conflict. Could update the id but then the mod will not be save compatible anymore, so I'd wait a bit on that. Will talk to him to prevent further conflicts.
Also two typos in the nation description:
"when catacombs filled with dead Ermorian martyrs was found" (should be were found)
"Mediolania now worships the skeletons still found in the Catacoms" (missing a b in the last word)
The Holy Choir and Holy leader spells are bugged at the moment. The former applies the Unseen trait and the latter applies the proud steed trait. It currently makes Bishops pretty unreliable.
@isiarca Damn, wanted to be fancy, but forgot Dominions puts the "the". will clean it up in the next update. Also thanks for spotting the other errors. Guess I forgot to run those description through the spell checker.
Oh, also Gaspar's description says "intrinsicly," which should be spelled "intrinsically," and "immedediately" rather than "immediately"; and Melchior's description says "King of kings" (incorrect capitalization) in the second-last sentence.
@psdoffer - Pilgrims were always there since the start. It is a nice minigame where if you manage for them to take enough damage, but not get completely destroyed, you get some nice sacreds in return
Also there are few bugs:
- Plead with the Sepolte Vive is glamour, it is supposed to be blood.
- Dignitary saint has wrong description ("High Dignitaries are highly learned in magic (...) they don't have priestly or magical powers of High Dignitaries.")